Starbound
[FFS] Feast of Fire and Smoke: Dungeons and Encounters
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更新: 2020年8月27日 @ 16時12分

5.11

* Changed MG Bunkers to also not have armor piercing.

更新: 2020年8月27日 @ 15時58分

5.1 Change:

* Removed the armor-ignoring feature from most enemy weapons and attacks. Said enemies includes regular pirates, pirate troopers, cultist assaulters, cultist tankers, and cultist paras. It was very overpowered and handed out too easily (why does a glock have that ability? FFS!). So yes, your armor is useful now.
The only enemies that still have it are the ones that make sense to have it. Pirate Snipers, Cultist Snipers (who so far only appear on the Cultist Ruin Beacon ocean encounter), Cultist Anti-Mech, and vehicles.

更新: 2020年8月27日 @ 9時26分

5.0 Changes
* When rescued, slaves drop a "proof of rescue". You can either sell this for pixels, exchange it for money though Breadnut or Lt. Alice (the latter gives you a better deal, but the former is faster), or gain a medal of rescue if you give breadnut 25 of them.

* 2 new ocean-based microdungeons, a small pirate boat, and a cultist ruin beacon. Also, vehicles may appear over water on those planets.

* New enemy type: Cultist Sniper. So far, it only appears in the "cultist ruin beacon" encounter. Drops an SVD on occasion.

* Built-in support for Extended Story planets (Dark Abyss, Supervoid, and Halloween), Stary Worlds, and Hellish worlds.

* Reduced pirate gun power by a little bit. They're still stronger than their mission counterparts, and their health is unchanged.

更新: 2020年8月16日 @ 0時38分

4.0

* Rescuing slaves actually has a purpose! That's right, you actually get something out of it. A few seconds after you talk to them, they will beam away and leave you some cash. This might be replaced with something else somewhere down the line.

* New microdungeon: Non-hostile black market weapon seller. A pixel-based alternative to Papachino that randomly appears on certain biomes. They will appear either in a tiny house, or a small bunker.

* Reduced range of Anti-Tank Cultist.

更新: 2020年8月2日 @ 22時13分

3.1 Changes:
* Cultist Assaulters (the AK-wielding ones), Cultist Paras (the Yellow shirted ones with shotguns,) Cultist Tankers (The ones with the shields), and Cultist Summoners now have guns that shoot faster bullets. This change ONLY affects the DaE ones.
As a result of the above, the cultists in Episode 2 no longer drop weapons. Only the DaE ones do. Also, cultist Templars and Redshirts no longer drop weapons.

* Cultist assaulters and summoners drop AKs and RGOs like normal, Paras drop shotguns, tankers drop one-handed berettas (as of right now, this mod is the only known way to get a hold of those), or cultist riot shields.

* Cultist Anti-Mech units will always drop a number of RPG-7vs (the disposable ones).

* Weapon drop on all units has been halved. They were just giving them away.

* Cultist aircraft's missiles have seeking, sidestepping is no longer enough. Luckily, they only fire one of them at a time now.

* Cultist Anti-Mech units will shoot you from further away.

* Cultist Assaulter, Tanker, and Para bullets are faster.

* Pirate aircraft (only the DaE ones!) shoot a salvo of four rockets instead of just one, and these rockets are faster.

* Cultist tent encounters will spawn their lootboxes from the start, instead of when you approach.

* Fixed the cultist tent encounter AGAIN.

* Reduced spawnchance of extra cultists in the cultist ships.

更新: 2020年7月28日 @ 22時15分

Minor fix

更新: 2020年7月28日 @ 1時56分

3.0 Changes:

* Pirates are actually a threat now, especially on higher-tier planets and systems. They have more base health (around the same as a poptop,) thier armor is minimal their weapons do more damage, they fire faster, and they fire more bullets. I made this change due to the different circumstances in which you find and fight them in DaE, as opposed to how you encounter them in the episodes.
Note that is only affects the pirates on planets and space encounters, NOT the ones in EP 0 and 1. Those are still the same.
I'm debating doing this to Cultists, too.

* Cultist aircraft encounters are deadlier too. The aircraft's guns do twice as much damage as before, and they can fire missiles too now. This does NOT Effect the ones in Episode 2, just this mod's encounters.

* Cultist Paras (those yellow-robed cultists with shotguns) now added to spawnlists. Not sure how I missed out on them for so long.

* New Cultist type: Cultist Anti-Mech. As their name implies, they spawn exclusively in the back of cultist ships, and they have one job: to shoot down your mech with an RPG-7v.

* Underground dungeons added. They aren't a whole lot, but don't be surprised if you occasionally find a pirate or cultist band underground.

* Small encounters that don't have lootable boxes have a chance of spawning a lootbox

* New above ground microdungeon: Cultist Cache. A cave with large loot boxes.

* MG Nest hill and Mortar Pits now have buried treasure for you to loot.

* New VERY rare encounter: Ultra MG Nest Hill. A very hard point with 6x (that's right, SIX!) MG nests (3 on each side) and a mortar cultist in the middle. However, the buried loot is very much worth the trouble.

* Loot overhaul. Loot is now much more varied. You may even get the occasional gun from lootboxes from time to time.

* Very occasionally, pirates and cultists will drop their weapons and you can pick them up. For pirates, these weapons are ar-15s, mosins, or m4s depending on whether you are fighting regular pirates, snipers, or armored troopers. For cultists, it will always be RGO grenades, AK-47s or AK-74s, the former more common than the latter.
For pirates, it's only the DaE ones that give you guns. For cultists: it's both these ones and the FFS Mission ones. The latter might change in the future, however.

更新: 2020年7月2日 @ 11時55分

ALL encounters (except for the MG nest and Mortar) have randomized spawnchance spawners.

更新: 2020年7月1日 @ 12時26分

* Randomized number spawners:
Now most encounters can have varying numbers of opponents that spawn. You might run into a cultist camp and only face up to 3 cultist now, or up to 12. Air Vehicles might spawn a wingman. Cultist ships might be sparsely populated, or contain a whole army for you to fight.

更新: 2020年6月25日 @ 8時39分

Minor update:

Integrated More Planet Info compatibility.