Rivals of Aether

Rivals of Aether

Triple Deluxe Kirby
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Update: 5 Mar, 2022 @ 9:45pm

Update: 5 Mar, 2022 @ 9:44pm

v3.8

Update: 30 Nov, 2020 @ 7:04am

v3.7

Update: 30 Nov, 2020 @ 4:23am

v3.6
fixed a jab thing

Update: 5 Nov, 2020 @ 11:56pm

v3.5
added a quick update to tdx kirby bc sometimes when u charge and turn around the Charging sound keeps playing for several frames every frame until you finish turning around

Update: 27 Oct, 2020 @ 11:52pm

v3.4
- Jab2's nearest hitbox will now flinch.
- Jab2 can be cancelled into D-Strong.
- F-Strong has its angle and knockback changed to kill better but not too early.
- N-Special's Charged Arrow is now transcendent.
- U-Strong's arrow now travels at a faster speed, similar to N-Special. It also has a taller range.
- U-Air changed to have consistent damage.
- F-Air changed to have less vertical momentum, as well as the start hitbox changing to let it connect better.`

Update: 15 Oct, 2020 @ 12:44am

v3.3

Update: 15 Oct, 2020 @ 12:42am

v3.2
Fixed minor D-Special bug related to Balloon graphics appearing even after u get hit.

Update: 14 Oct, 2020 @ 11:17pm

v3.1
- Nerfed B-Air's repeated use.

- Worked on Hypernova Rune more, is not broken as stupid hell anymore.

Update: 13 Oct, 2020 @ 12:28pm

v3.0 (Big Update)

MAIN CHANGES
- Added Mechanic: Bells
This is an article that hits any opponent that is already in hitstun. Use it wisely as a combo extender, as it can cancel the knockback of a strong move. D-Special can pop any bell in a wide visual radius.

- Added Mechanic: Trampoline
This is an article that bounces up anyone that isn't airdodging or attacking.

- Added Mechanic: Wave Slide Attack
This move happens when you hold Parry while wave landing. I'm not sure how useful this is, but its pretty much an easter egg.

- Added a Full Set of Runes.

- Arrows will now stop at platforms.

- Arrows hitboxes are more accurate, and are placed at the tip of the arrow.

CHANGES TO STATS
- Kirby has less air speed.
- Kirby's initial dash speed and dash time have been changed, they are now comparable to Absa.
- Kirby's dash speed is a bit higher.
- Kirby's double jumps have a bit less height.
- Kirby's rollspeed now matches the minimum rollspeed of the basecast.

CHANGES TO NORMALS AND STRONGS
- Many hitboxes have their lifetime reduced to match basecast.

- D-Air has been nerfed heavily. Its arrows are shorter ranged, and it even a full hop can only use it once due to end lag.

- D-Air can now reverse the direction you're attacking by holding the other direction on the first frame.

- F-Strong's hitboxes are now more accurate.

- D-Strong's knockback has been nerfed a bit as to not lead to early kills.

- F-Air goes less upward, should be easier to hit the 2nd hit.

- Dash Attack can cancel into N-Special after the second slash.

- D-Tilt has shorter range, but the projectile is faster.

- D-Tilt has different types of cutouts that randomly cover Kirby, purely visual.

- U-Tilt has better hitboxes to keep the opponent inside the juggle.

- U-Air has more accurately smaller hitboxes, and is faster.

- B-Air's hitboxes are less wide.

- N-Air now spawns Bells.

- U-Air now spawns Bells.

- D-Strong now spawns Bells.

USPECIAL CHANGES
- U-Special spawns a trampoline, that bounces anyone that isn't an airdodging, rolling, or attacking.

- U-Special (both Ground and Air) have their upwards movement reduced in height.

FSPECIAL CHANGES
- F-Special's forward lunge is faster.
- F-Special's dive when pressing Up now leaves you in pratfall if it does not hit an opponent.
- F-Special is harder to suicide-kill an opponent with if they are not above 110% Damage.

NSPECIAL CHANGES
- N-Special's arrows have a better visual effect.
- N-Special's arrows are faster, and their ranges have been shortened.
- N-Special's arrows go straight forward always.
- N-Special can cancel into D-Tilt.
- N-Special can now turn around, but you do not keep your charge if you do.
- N-Special can be used again quicker if you press Special again after shooting an arrow.

DSPECIAL CHANGES
- D-Special has its angle flipper changed.
- D-Special's knockback has been reduced.
- D-Special's startup is somewhat shorter.
- D-Special will only give Super Armor, and not Invincibility.

OTHER CHANGES
- Several animations have been trimmed and cleaned up, and some have added frames, showing off a better visual flair and less unused space.