RimWorld
Inspiration Tweaks
52개 중 11~20개 표시 중
< 1  2  3  4  5  6 >
업데이트: 2025년 7월 11일 오후 1시 41분
작성자: Catachat

Bugfix where Inspired Plantwork was setting yields to the maximum of the stack limit and boosted yield, resulting in incorrect values being harvested (especially with stack limit mods installed)

업데이트: 2025년 7월 3일 오후 1시 23분
작성자: Catachat

C# overhaul of mod covering the following:

  • Improved handling of checking whether an inspiration is enabled, previously some fool (myself) had decided that every time a check was required to see whether an inspiration was enabled, the inspiration was individually compared against every type of inspiration until a match was found before then checking whether that type was enabled. Now all thats required is checking whether a specific identifier attached to the inspiration exists in a list of 'disabled inspirations' (this has the side effect of being even quicker if no inspirations are disabled).
  • Fixed Debug Menu options for End Inspiration and Notify Mental State End not working.
  • Hopefully fixed rounding errors and stack limit bypassing when using Inspired Mining, Plant Work, and Ranching to gain bonus yields from associated activities.
  • Reduced number of calculations required to determine the application of Inspired Leadership and Inspired Psychic Soothe (some fool, myself once again, was calculating the minimum distance pawns need to be separated for every single pawn...)
  • Improved performance of Pyromaniac inspirations by piggybacking off the IsCarryingIncendiaryWeapon ThoughtWorker instead of running code for every StatOffsetFromGear call (which happens incredibly frequently...). This reduces how responsive the weapon bonus is for inspired pyromaniacs carrying incendiary weapons, but this seems negligible on higher game speeds.

업데이트: 2025년 6월 21일 오후 12시 06분
작성자: Catachat

Corrected a spelling mistake within Inspired Research.
Performed a quick initial update to 1.6, fixing any obvious bugs. More thorough testing will follow.

업데이트: 2024년 6월 28일 오전 9시 29분
작성자: Catachat

Inspired Cooking now correctly creates delicious meals that provide mood bonuses, and cannibalism from eating delicious human meat meals now also correctly works.

업데이트: 2024년 6월 28일 오전 8시 47분
작성자: Catachat

Fixed the incredibly poorly written code that was causing crashes when using Skilltrainer's while possessing Inspired Learning.

업데이트: 2024년 6월 28일 오전 8시 30분
작성자: Catachat

Updated to 1.5

업데이트: 2022년 12월 16일 오전 9시 18분

- Fixed Inspired Cooking meals not providing food bonuses (Since the 1.4 release, CompProperties_FoodDelicious needed to be added to "MealCooked" instead "MealBase")
- Fixed the bug that made it appear mod settings were not saving (I had previously added the second settings menu incorrectly so changes to one menu might overwrite changes to the other, making it seem like settings failed to save)
- Fixed Synergistic Traits compatibility (thanks Kaedys)

- Unfortunately players will likely receive two error messages on start up from outdated Config files. This can be fixed by simply opening the mods option menus, after which the error messages should not appear again.

업데이트: 2022년 10월 21일 오전 10시 11분

The correct 1.4 update. Fixed initial/obvious bugs.

업데이트: 2022년 10월 21일 오전 10시 07분

Updated to 1.4, immediately realised it has a wrong assembly.

업데이트: 2022년 8월 3일 오후 12시 42분

Potentially fixed an issue with my Individuality patch. Honestly I have no idea, the code is mysterious and terrifying.