Garry's Mod

Garry's Mod

Vulcan's Forge | Turok 2: Seeds of Evil / N64 Multiplayer
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Update: 1 Feb, 2021 @ 7:22am

2.0 Release!

Corridors are now accurate to the original N64 versions of the map. They are now 124 units high instead of the original 128 units. This is a tiny change, but accuracy is the goal here (well, to a certain extent).

Lighting has been heavily adjusted. A third "layer" that blocks light has been introduced.

Map brushes have been rearranged, resized, re-etc so the whole map is a neat rectangle. This won't affect you, but it makes life much easier for me.

Update: 1 Nov, 2020 @ 6:16am

Remade the arches from scratch so that they resemble the original arches from the N64 maps far more accurately

Update: 5 Sep, 2020 @ 9:08am

1.0 Release! Navmesh now works as intended, and texture set switch has been moved into the map itself.

Update: 17 Jun, 2020 @ 8:09am

Texture sets can finally be changed in-game! A lot had to be changed to make that feature possible. Go outside the map boundaries to find the button.

Update: 8 Jun, 2020 @ 4:59pm

Made some fixes, removed the resources, and packed them into a resource addon.

Update: 25 May, 2020 @ 5:58am

Initial addon creation.