Tabletop Simulator

Tabletop Simulator

Spirit Island - [By MJ & iakona]
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Update: 18 Sep, 2020 @ 8:49am

When playing solo player, 2 blight/player Blighted Island cards will be omitted (as per suggestions in the Rulebook)
Updated the Broadcast for when revealing an Invader cards in the Fear Deck (so the timing of the escalation is more clear)
Updated images for all Island Boards
Updated all Base/ Branch & Claw cards to latest printing
Updated Russia and Scotland's Adversary Cards (relevant for Scotland lvl 1 and Russia lvl 6)
Updated the Presence pieces (to closer match the real pieces)
Updates the Blight pieces (to closer match the real pieces)
Added snap points to Presence
Made it so Energy/Elements can now be dropped onto the sea tile and be deleted
Made it so Time Passes now removes any (unlocked) elements
Made it so "Pick Power" "Blighted Island" buttons now have a white background (so they are easier to see)
Made it so all the Power Cards are named (and thus can be searched for in their decks)
Fixed various issues related to France's setup
Fixed the naming of "Red's Presence" and "Red's Reminder Tokens"

Update: 16 Aug, 2020 @ 1:13pm

Scripted Thematic boards for 5/6 players
Scripted Russia's Level 6 UI - the after ravage step
Scripted the choice of aspects for the 4 base Spirits - the 3 modes are: all aspects, no aspects, random aspect (none being an option)
Fixed Invader/Fear deck setup, to resolve edge cases for decks being incorrectly ordered
Fixed various typos in the UI
Fixed the labelling of Volcano's Board
Fixed snap points on Fractured's board
Added a new UI element to let you know if you are ready or not (toggleable by the drop down arrow)

Update: 11 Aug, 2020 @ 7:47pm

Fixed setup issues surround Russia and the fear deck
Made it so the Show/Hide Rulebook/Scenario/Reminder/Editor buttons prone to being spammed

Update: 11 Aug, 2020 @ 2:49pm

Moved the card editiors, Rulebooks, Scenarios and Reminder/Aid cards start off the table (accessable via buttons at the bottom of the spirits)
Moved the expansion and adversary pieces into boxes - these changes should help with load times
Moved "The Box" to above the aid board
Moved the Island boards to the box (identifiable via small images of the board if you want a custom setup, i.e. Archipelago)
Moved the "Simplify Settings" and "Show Randomisers" buttons to beneath "Start Game?"
Made the table smaller and reduced the amount of pieces it consists of
Renamed "Prescence" "Presence"
Removed the "Additional Loss" button (as this was only a feature during Jagged Earth's beta, however is no present in the final edition) - so now when playing with multiple adversaries you can have multiple loss conditions (this is also represented on the Adversary UI)
Fixed the labelling of the states for Habsburg's Towns' damage
Fixed the labelling of Vengeance's Spirit Board
Added snap points to Dahan
Added a button to the Adversary UI to randomise Top/Bottom for when a stage 3 card escalation cares about 1 specific terrain (Sweden/France)
Made it so the 2nd state of Dahan is wood

Update: 7 Aug, 2020 @ 11:31am

Implimented Jagged Earth!:
-33 Minor Cards
-23 Major Cards
-11 Fear Cards
-30 Event Cards
-7 Blight Cards
-3 Adversaries
-5 Scenarios
Updated Spirit Board and Unique Card Art on all Jagged Earth
Updated the aspects for the 4 low complexity spirits
Updated Unique Cards for Many Minds
Updated the Base and Branch and Claw Power Cards
Updated the difficulty formula for multiple adversaries (Now: Leading + 0.5*Supporting)
Fixed the naming of "Scenario Tokens"
Fixed a bug arising from selecting an adversary and enabling a random adversary
Made it so France's extra towns (added from playing with multiple adversaries) are
Fixed bugs arisning from adversaries which alter the invader deck/ have post setup scripting, and using the adversary UI
only added on 2+ difficulty supporting adversaries
Made it so pairs of boards B&E and D&F won't appear together in games with 4 or under players
Made it so when you right click "Pick power" when gaining a card, from a choice of 4, you will gain that card and the rest won't be discarded
Made it so playing with multiple adversaries that both alter the invader deck is properly supported
Changed the colour tint of the invaders
Added a button to Fractured, that will deal his Days That Never Were to his 2nd hand
Added Unique Cards for Shroud and Fractured
Added a button to the Adversary UI in order to randomise one of the terrains for a stage 3 escalation (on France/Sweden)

Note: As Shroud can prevent invaders from healing, you may want to put them ontop of another piece, e.g. presence or reminder tokens, to prevent the "Time Passes" button from healing them

Update: 27 Jul, 2020 @ 2:35pm

Fixed another save game bug with England
Fixed a minor bug with custome adversaries
Fixed issue where occasionally fear and invader cards could stack in wrong order
Fixed an issue where the isolate and defence reminder tokens would be in a random order
Refactored Adversary interface for reminder tiles (this will be a breaking change sorry)
Blighted Island button now has white background like other buttons
Changed the colour of reminder broadcasts
Changed the descriptions of spirit & defence tokens saying what the do
Changed the description of eventless gameplay
Changed the number of players buttons to take up less space
Reworded the broadcast about command beasts
Made it so Shifting's element markers will be deleted when put into the regular element bags
Made it so buttons are moved when the settings are simplified
Added 2nd hand zones behind the regular ones, to act as a discard
Added generic reminder tiles for custom adversaries
Added UI for the turn order, Adversary effects and Time Passes Button - this is accessed via pressing drop down menu (represented by a downward arrow) in the top right of your screen
Added a broadcast elaborating on the town count on France's Loss condition
Added an option to chose a loss condition (as for multiple adversaries, only 1 applies)

Update: 21 Jul, 2020 @ 8:20pm

Fixed various issues surrounding playing with multiple adversaries
Fixed issues surrounding randomising a spirit
Fixed issues surrounding earning a fear card and achieving a terror level
Made it so Time Passes will now cleanup defence tokens
Made it so when choosing Shifting Memory, the element markers appear in a more sensible order

Update: 18 Jul, 2020 @ 2:36pm

Fixed "Time passes" to now reset the health of objects stacked ontop of eachother
Fixed "Time passes" rotating explorers away from the spirits
Fixed a bug caused by rapidly hitting Element Helper
Fixed a bug where the rulebooks would skip the last page
Fixed bugs surrounding loading a game in progress
Fixed visual errors of numbers being visible through the Aid Board
Edited art on the Aid Board, giving Badlands and Defence tokens an official place
Edited Slave Rebellion is now standard back (I wish I could leave it unique, but Fractured exists)
Edited defence tokens to no longer say who last picked them up
Edited the "Advance Invader Cards" button, to match the size of the "Elemental Helper" button
Edited the layout of the scenarios (placing the scenario markers in a bag)
Edited the placement of the Inavder's health and damage, so it's easier to see
Updated the lore side Vengence's of Vengeance's board
Scripted France 5's "Slow Healing Ecosystem"
Scripted the use of purple explorers for France 6 - as a reminder they cannot be removed by fear cards
Scripted eventless setups
Added a popout indicator to the Aid Board, showing which players have their ready tokens fliped
Added a "Show Randomisers" button, which gives you the option to randomise: spirits, adversaries and board layout
Added a "Simplify Settings" button, limiting the options shown when deciding a game
Added descriptions to many buttons (seen by hovering over)
Added a blight card editor
Added support adversaries which use the stage II Coastal card
Coloured Defence tokens for each player
The "Time Passes" button has been move to the Aid Board and will now reset "Any" element tokens
Made it so the Blight cards, now start in the box
Made it so the invader board buttons are not visable pre game setup
Made it so the Element Helper will only appear if the event deck is in play
Made it so the initial load time is a bit short
Hid an easter egg ;3

Update: 7 Jul, 2020 @ 1:40pm

Scripted placement of Reskinned Thematic Pieces (Called Thematic Redo on the Board Type Button)
Scripted support for custom adversaries
Scripted support for custom blight cards
Added a section of the box for reminder pieces
Added a button to add/remove fear from whole pool
Added a button for alternate board setup
Added a button to play without blight card
Added a button making progression decks option, for the four starter spirits
Added scripting for multiple adversaries
Changed the size of the blight cards to better match the aid board
Changed the layout of the buttons
Changed the layout of the spirits (now by expansion and then difficulty)
Changed one of Volcano's cards to be more up to date
Made it so cycling buttons can be right clicked to go the other direction
Made it so the counter for blight is on the right side (so it is easier to see when playing without a blight card)
Made it so boards load faster
Made it so when the blight card is deleted, it will assume you don't want one to play with one
Made it so when playing with 3+ players, the E and F boards may be placed (instead of duplicated of A - D)
Made Badlands tokens stackable
Made drawing cards faster
Colour tinted the E and F boards so they better match A - D
Earned fear cards and Terror level dividers will now automatically move to earned section (unearned ones will still need to be moved back)
Progression decks will now pull cards from respective power decks (rather than duplicating cards)
Fixed an issue where towns would spawn in the island boards
Time Passes will now properly work with strife tokens
Time Passes will now reset state of dahan
Fixed several save game issues
Fixed several setup game issues
Fixed visual mistakes on Volcano's, Starlight's and Stone's boards
Fixed an issue where France, level 0, would have the incorrect difficulty
Fixed an issue where France, level 0, would have no town limit
Fixed an issue where Starlight's presence would spawn in the spirit board
Fixed elements on Stone's cards
Fixed the difficulty for games with both the thematic boards and Branch and Claw expansion
Fixed bugs forming from when spamming the draw cards buttons
Fixed a visual issue on the minor power Song of Sanctity, where it wouldn't have a coloured ring indicating its speed


Many of these changes would not be possible without the help of iakona :D

Update: 26 Jun, 2020 @ 8:42am

Removed the Jagged Earth Box
Fixed elements of Stone's Cards
Fixed an error where all the bags would have counters