Tabletop Simulator

Tabletop Simulator

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Spirit Island - [By MJ & iakona]
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Assets: Scripting
File Size
Posted
Updated
2.671 MB
21 May, 2020 @ 12:37pm
12 Jun @ 6:07am
139 Change Notes ( view )

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Spirit Island - [By MJ & iakona]

Description
We strongly recommend you purchase the Handelabra Games created official Steam Game (at https://store.steampowered.com/app/1236720/Spirit_Island/), which is also available on other platforms, such as Android and iOS, to support the Handelabra team. Not only have they allowed us to have this mod available on Tabletop Simulator, but they have also created such a great digital version of Spirit Island, with features such:
-automated Invader Phases
-original dynamic music
-unique Presence for each Spirit
-online multiplayer accessibility (even cross-platform)
-and more

This is an unofficial Spirit Island mod of the Board Game "Spirit Island" by R. Eric Reuss, and contains Branch & Claw, Jagged Earth, Feather & Flame, Horizons of Spirit Island, and Nature Incarnate expansions.

Many features of this Spirit Island mod are scripted, and/or are quality of life features:
-Remaining up-to-date on errata'd changes (e.g. +1 Blight on the Blight Card due to https://querki.net/u/darker/spirit-island-faq/#!one-more-blight-errata )
-Optional "Exploratory" changes to the game, which are too speculative for offical Playtesting, however Eric is still interested in how it affects game play (reports can be shared in the Discord linked below)
-Automatic setup of the Island Boards
-Automatic setup of various Decks
-Automatic Fear Card gaining
-Automatic Difficulty calculation
-The tracking of Elements and Energy cost for the Power Cards played
-A helpful UI containing a Turn Order, any additional Adversary rules and much more
-Support for homebrew Spirits and Adversaries (see the notebook for a template)
-Randomisers for Adversary, Island Board layout, and Spirits
-Coloured Invader pieces to indicate any Adversary rules

This was based on Bone White's mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1396185597 also of Spirit Island, but with many improvements.

If you're looking for a place to find others to play Spirit Island, there's a discord just for that! https://discord.gg/G84zRCrJZa

---- Summary of the Game ----

In this game you play as vast Spirits guarding Spirit Island - which you inhabit - there are intruding colonists, who are attempting to harm the land, and your goal is to prevent that in whatever way possible. Spirits can do this through defending the land, directly attacking the invaders, asking the native "Dahan" for help, or even harming the land, to heal at a later date.

A key part of being these spirits, is learning new abilities, through the gaining Power Cards, and in the process Forgetting old Powers. This makes it so, by the end of the game, each player may have developed a brand new set of skills to work with.

The invaders actions are fairly predictable, each turn they perform three steps, harming the land, building new Towns/Cities, and then finally Exploring further into the island, due to this pattern, players are able to develop strategies in advance.

There are adversaries which you can choose from to make the invaders a greater threat - currently there are seven, Brandenburg-Prussia, England, Sweden, France, Habsburg, Russia and Scotland, based on an alternate history set in the 1700/1800s - these add different features to the game, spicing it up for players who want a challenge.
Popular Discussions View All (7)
16
28 Mar, 2021 @ 1:47pm
Adding Deso's Custom Adversaries
Deso
2
6 Apr, 2024 @ 5:56pm
Some spirits do not load their textures
aaroncs1515
2
30 Dec, 2023 @ 4:40pm
Editing the mod files (custom balance changes)
Nukeorlas
687 Comments
HarrisN 7 hours ago 
Do I have to manual set up the extra board when I use dream of the untouched land's threshold power?
Or is it automated and I just don't know how to use the automation?
iakona  [author] 14 Jul @ 12:46pm 
@Strudel there are a bunch of boxes for components in the upper left area of the mod

@Killablink if you want to use an aspect take it out of the hand and place it onto the spirit panel before starting the game

@BoL yeah there are issues with the editors MJ has been working on a fix for that though, hopefully it will be out soon
BôL 11 Jul @ 1:07am 
Hey I think there's a bug with the Spirit Panel Editor? When I edit a Spirit's energy it doesn't keep the changes on any sort of reload of the panel (fresh save, copying and pasting of the panel, etc.). All of the other parts work, just not the energy on the track.
Killablink 8 Jul @ 7:03pm 
Sorry, I tried to search on how it works but couldn't find. How do aspects work? If I want to try for example Haven for River surges in sunlight, what should I do with the card? As soon as I progress the game, the card disappears from my hand. It is something that I just have to keep in mind and play as according to the new rule even though it is not reflected on the board?
Strudel 18 Jun @ 8:47pm 
Is there a hidden box where all the components are kept?
iakona  [author] 28 May @ 10:02pm 
@Rhinkalis after you start the game the hoard board will appear
Rhinkalis 27 May @ 7:01pm 
I was checking out the Apocrypha Dragon, but it doesn't seem to spawn his Hoard Board, which seems like it makes it unplayable? Did I miss something?
Badatlash 19 May @ 4:36am 
@iakona Ok thank you very much for the reply.
Jacobo 16 May @ 12:42am 
Many minds move as one
NettleSoup 14 May @ 6:48am 
@Chum, you can message me if you ever want a teaching game, or join the discord linked above, plenty of people there are willing to help!