토탈워: 워해머 2

토탈워: 워해머 2

Longer Battles Mod (revised)
14개 중 1~10개 표시 중
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업데이트: 2022년 2월 4일 오후 2시 22분

v7

-Made a change to that non-tower ranged units have 1.5x longer Base Reload, rather than 2x longer.

업데이트: 2021년 7월 17일 오전 12시 38분

업데이트: 2021년 7월 7일 오전 12시 20분

업데이트: 2021년 2월 24일 오후 1시 29분

Reverted back to the more complicated (and proper) method of reducing the base rate of fire by modifying it on the projectile weapons themselves.

***Change notes for v5 and v6 are valid again.***

업데이트: 2021년 2월 21일 오전 3시 44분

Reverted back to the simpler method (v4), which reduces rate of fire for missile weapons to all factions, across the board, but only in campaign battles.

***Change notes for v5 and v6 below are now obsolete***

업데이트: 2021년 2월 21일 오전 3시 41분

업데이트: 2021년 2월 20일 오후 6시 50분

v6

-Changed all the towers back to the standard (faster) base reload rate because, let's face it, towers need all the advantage they can get.

업데이트: 2021년 2월 20일 오후 6시 31분

v5

-Second attempt at increasing the reload rate of projectiles. Reverted the previous change, and instead applied it directly to the projectile weapon itself, now the base reload rate of all projectiles is increased by 2x. Again, this is done because battles take at least twice as long now, so this change is done to tone down the 'fire hose' effect of missile weapons, which would have an unfair advantage with longer melee battles.

업데이트: 2021년 2월 13일 오전 1시 14분

v4

-Reduced the reload rate of missile units by 50%, to match the longer melee battle (to keep the missile units from gaining an unfair advantage now that melee battles take longer).

업데이트: 2021년 2월 12일 오후 5시 50분

v3

-Revised the melee base, max and min to-hit values, now to really correct the problem that was causing battles to end too fast.