Total War: WARHAMMER II

Total War: WARHAMMER II

Longer Battles Mod (revised)
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更新:2022年2月4日 @ 14時22分

v7

-Made a change to that non-tower ranged units have 1.5x longer Base Reload, rather than 2x longer.

更新:2021年7月17日 @ 0時38分

更新:2021年7月7日 @ 0時20分

更新:2021年2月24日 @ 13時29分

Reverted back to the more complicated (and proper) method of reducing the base rate of fire by modifying it on the projectile weapons themselves.

***Change notes for v5 and v6 are valid again.***

更新:2021年2月21日 @ 3時44分

Reverted back to the simpler method (v4), which reduces rate of fire for missile weapons to all factions, across the board, but only in campaign battles.

***Change notes for v5 and v6 below are now obsolete***

更新:2021年2月21日 @ 3時41分

更新:2021年2月20日 @ 18時50分

v6

-Changed all the towers back to the standard (faster) base reload rate because, let's face it, towers need all the advantage they can get.

更新:2021年2月20日 @ 18時31分

v5

-Second attempt at increasing the reload rate of projectiles. Reverted the previous change, and instead applied it directly to the projectile weapon itself, now the base reload rate of all projectiles is increased by 2x. Again, this is done because battles take at least twice as long now, so this change is done to tone down the 'fire hose' effect of missile weapons, which would have an unfair advantage with longer melee battles.

更新:2021年2月13日 @ 1時14分

v4

-Reduced the reload rate of missile units by 50%, to match the longer melee battle (to keep the missile units from gaining an unfair advantage now that melee battles take longer).

更新:2021年2月12日 @ 17時50分

v3

-Revised the melee base, max and min to-hit values, now to really correct the problem that was causing battles to end too fast.