XCOM: Chimera Squad

XCOM: Chimera Squad

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Update: 29 mei 2020 om 12:32

New additions:
UIArmory_MainMenu and UIArmory_AndroidUpgrades
Uses a new function called IsLikeAndroidForArmory to enable the usage of android upgrades on units that aren't normal androids.

Update: 23 mei 2020 om 9:54

Updated for patch changes.

Removed X2TacticalGameRuleset changes since they were unneeded.

Update: 15 mei 2020 om 14:41

XComTacticalMissionManager

Bugfix in GatherSpawnObjectives - vanilla subobjectives should spawn normally again now.

Update: 15 mei 2020 om 12:00

XComTacticalMissionManager
CreateObjective_Encounter now manually randomizes an encounter bucket if it's given one with RandomizedSelection set to true. Testing indicated whatever the game was doing normally was very iffy to actually randomize selections of modded encounters.

Update: 14 mei 2020 om 14:13

XComTacticalMissionManager
CreateObjective_Encounter now properly double checks where units can spawn: this should allow for better spawning of units without them spawning out of bounds too often or spawning on top of existing units.

Update: 13 mei 2020 om 15:25

XComTacticalMissionManager
Can now handle spawning encounters that are more than one unit in size.

Update: 12 mei 2020 om 11:03

update