Darkest Dungeon®

Darkest Dungeon®

The Divinity Enhanced
Wyświetlanie 11-20 z 66 pozycji
< 1  2  3  4  5  6  7 >
Aktualizacja: 14 marca 2021 o godz. 19:44

Equilibrium:
Nerf duration of damage reflect buff and damage received debuff from 3 rds to 2 rds.

Aktualizacja: 13 marca 2021 o godz. 1:12

Localization Fix.

Aktualizacja: 13 marca 2021 o godz. 1:06

Equilibrium:
Now bypass "can't be marked" buff of enemy target. - Almost always mark target successfully.
*Note: this code design cannot bypass special "can't be marked" made by buff value which is neither +1 nor -1.

Aktualizacja: 12 marca 2021 o godz. 7:30

Visual Change:
Change visual effect (the light pillar) of Stigmata, in order to fix some picture problems on specific heroes who have set the fxdot position in skel file. No influence on actual skill effect.

Aktualizacja: 19 lutego 2021 o godz. 1:20

Localization Update:
Russian localization is updated by Narrator.
Thank Narrator for the translation!

Aktualizacja: 11 lutego 2021 o godz. 22:08

Localization change.

Aktualizacja: 10 lutego 2021 o godz. 21:08

Metropathy:
Add skill description about Stigmata:
"Target Permanent Double Actions & Permanent Bleed"
"MOVE & PASS TURN Will NOT Trigger Extra Round"
*Be careful the Stigmata has self stun, and when the stun triggers, it will remove guarding and temporarily suppress riposte according to basic game rules.

Trinket Change:
Transcendence Touch (Very Rare):
Nerf critical received chance from -25% to -15% while not equipped.
*In vanilla version it is -25%, but in enhanced version the Divinity can cast Reality Binding twice by using Awakening to refresh self skill, thus critical received chance has to be nerfed a little when casting once, and it can be stacked twice as -30%.

Aktualizacja: 21 stycznia 2021 o godz. 2:58

Removed 6 unused hidden items to save more space for the overflow of trinkets.

Aktualizacja: 19 stycznia 2021 o godz. 2:20

Now Divinity's positive passive (Death's Door Passive Quirk) are acquired by the first time casting Awakening too.

Change the descriptions about how to acquire Exclusive Quirks in blacksmith.

Add the descriptions about how to acquire Exclusive Quirks to Awakening skill.

Animation Fix:
Change some red parts to green in the second skin palette to fit the color theme of that skin.

Aktualizacja: 17 stycznia 2021 o godz. 22:55

Bug Fix:
Fix a bug that "item-matryoshka" unexpectedly cause Divinity's negative passive (Blank Negative Quirks) to affect other heroes when Divinity casts Trinity to switch back to main mode on battle complete.

The coding style "Item-matryoshka" of Blank Negative Quirks has been abandoned to fix this bug once and for all. Now Divinity's negative passive (Blank Negative Quirks) are acquired by the first time casting Awakening.

I'm sorry if you have met this bug. you can remove the incorrect Blank Negative Quirks on those non-Divinity heroes by using the sanatorium, or ... just treat it as a temporary cheat for those non-Divinity heroes to avoid any new negative quirks.