Avorion
[2.0] - (SDK) System Upgrade - Commercial Refinery Bay
Viser 1–10 av 22 bidrag
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Oppdatering: 29. juli 2023 @ 21.07

- Updated to 2.3

Oppdatering: 5. nov. 2022 @ 13.51

Oppdatering: 11. okt. 2021 @ 20.28

1.1.9:
- Support Library Changed. Updated this mod to support those changes.

Oppdatering: 5. sep. 2021 @ 14.11

1.1.8:
- Updated for Avorion 2.0 Changes

Oppdatering: 3. des. 2020 @ 17.26

1.1.7:
- Added High Capacity Refineries with a 10% Drop chance for all rarities.
- Fixed a bug that would cause basic refineries cost zero credits.
- Made Upgrade compatible with the Auto Research Mod

Oppdatering: 18. nov. 2020 @ 16.33

1.1.6:
- Changed displayed resources to display per Cycle instead of per Min.
- Adjusted the Flavor text for specializations to look cleaner.
- Fixed a small bug that would prevent the perm install bonus from being applied.
- Removed the perm install color change to the resource numbers so they stay color-coded with the material color.
- Changed the way perks are calculated so they should be more randomized. This may change the perks on existing modules in the game.

Oppdatering: 17. nov. 2020 @ 17.11

1.1.5:
- Buffed Refinery Bay's drop chance. I removed the 4 scripts which were balanced. This reduced the single scripts drop rate. This should be fixed now.
- Improved lower rarity item stacking.

Oppdatering: 16. nov. 2020 @ 22.56

1.1.4:
- Created a new SDKRefineryBay.lua.
- Removed all old Refinery Bay Scripts. Old Bays will continue to function but no new drops using the old scripts will spawn in games.
- Improved the Layout of the System Upgrade to be easier to understand.

Oppdatering: 14. okt. 2020 @ 19.07

1.1.3:
- Updated Perk Rolls and changes to provide more Specialized drops.
- Buffed almost all the specialized perks.
- Rebalanced the cost of the additional perks. (Needs feedback from users)

Oppdatering: 13. okt. 2020 @ 20.28

1.1.2:
- Updated ShadowLib Version Number