Stellaris

Stellaris

More Human Clothes
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Uppdatering: 23 feb, 2022 @ 13:38

Uppdatering: 22 nov, 2021 @ 10:13

Uppdatering: 14 sep, 2021 @ 11:00

Update on 3.1

added addtional cloth distributions, including the new jobs from 3.1

Uppdatering: 15 apr, 2021 @ 9:52

The variety of clothes has greatly been expanded, to name afew the following sets of clothes have been added:
-new clothes for admirals, general, governors & administrators for empires with "Aristocratic Elite"-civic
-governors & administrator with "Technocracy"-civic get new clothes (but not those with Imperial-authority)
-a set for POPs & leaders for the "Necrophage"-origin as well as the necro-related civics that came with them
-a massive Warhammer 40k inspired set for the "Imperial Cult"-civic
-enforcers with the "Police state"-civic get a more secret police-like cloth set
-new clothes for farmers
-clothes for technicans and miners have been adjusted (they now look more like heavy duty gear)
-slaves (worker-strata) got new clothes
-becoming the Galactic Imperium adds a new set of "proper" clothes for your people, fitting a "Galactic Empire"
-minor adjustments here and there (mostly additions to government typs I overlooked)
-I also started adjusting the clothes themselves to stop certain clipping errors

Uppdatering: 15 apr, 2021 @ 9:51

Failing to update the mod properly

Uppdatering: 7 nov, 2020 @ 15:33

Turning back some of the previous changes, but keeping the ground work for future improvements

Uppdatering: 7 nov, 2020 @ 11:40

Experiements with additional clothes based on civics:

-Soldiers, when the Warrior culture civic is active, and duelist in imperial societies got a new set of clothes.

Uppdatering: 1 nov, 2020 @ 14:12

Added new clothes for necromancers and included death priests, death chronicler in the cloth distribution

Uppdatering: 29 okt, 2020 @ 10:44

Update on 2.8.0

Uppdatering: 26 okt, 2020 @ 13:33

Added additional clothes for generals and admirals and a different set of soldier cloths in some imperial societies.