Stellaris
Robotic Civilization + Silfae's Animated Synthetic Portraits
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Mis à jour le : 4 mai 2020 à 2h36

(Main mod update)

Ascension Perk Rebalance
Enhanced Robotics

Was:
Robot Modification Points + 1
Modify Species Cost - 25%
Pop Assembly Speed + 10%

Now:
Modify Species Cost - 33%
Pop Assembly Speed + 10%

Robotic Mastery

Was:
Robot Modification Points + 2
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Now:
Robot Modification Points + 1
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Bio-Assimilation

Was:
Can assimilate living pops
Robot Modification Points + 1

Now:
Can assimilate living pops
Can use grid amalgalmation slavery type


You can now use chemical processing purge type from the start.

Mis à jour le : 1 mai 2020 à 13h36

(Main mod update)
Robots can no longer be selected as secondary species

Mis à jour le : 1 mai 2020 à 3h01

(Main mod update)
pop_growth_speed_reduction = 0.25
changed to
pop_growth_speed = -0.25

This will make the negative modifier apply to base growth, rather than total growth.

Mis à jour le : 30 avr. 2020 à 4h59

All phenotypes are now selectable, an issue with using gendered portraits on non-gendered robots that I overlooked.

Mis à jour le : 30 avr. 2020 à 3h01

(Main mod update)
Added a static modifier to robotic civilizations that reduces pop growth speed by 25% and reduces research speed by 10%
Research speed was reduced to counter the +10% from starting as synthetics and with sapient AI researched. Pop growth speed was reduced because robot assembly is fast enough.
Both of these modifiers are easy to overcome with tech and high level scientists

Mis à jour le : 29 avr. 2020 à 14h58

Robotic city will now properly appear

Mis à jour le : 29 avr. 2020 à 10h18

Accidentally missed the holofrixigram portrait, added it to machines

Mis à jour le : 29 avr. 2020 à 9h54

Added the previously unused portraits to machines

Mis à jour le : 29 avr. 2020 à 6h21