Stellaris

Stellaris

Robotic Civilization + Silfae's Animated Synthetic Portraits
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Update: 4 mei 2020 om 2:36

(Main mod update)

Ascension Perk Rebalance
Enhanced Robotics

Was:
Robot Modification Points + 1
Modify Species Cost - 25%
Pop Assembly Speed + 10%

Now:
Modify Species Cost - 33%
Pop Assembly Speed + 10%

Robotic Mastery

Was:
Robot Modification Points + 2
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Now:
Robot Modification Points + 1
+ 1 Roboticist job per 50 pops
Robot Output + 10%

Bio-Assimilation

Was:
Can assimilate living pops
Robot Modification Points + 1

Now:
Can assimilate living pops
Can use grid amalgalmation slavery type


You can now use chemical processing purge type from the start.

Update: 1 mei 2020 om 13:36

(Main mod update)
Robots can no longer be selected as secondary species

Update: 1 mei 2020 om 3:01

(Main mod update)
pop_growth_speed_reduction = 0.25
changed to
pop_growth_speed = -0.25

This will make the negative modifier apply to base growth, rather than total growth.

Update: 30 apr 2020 om 4:59

All phenotypes are now selectable, an issue with using gendered portraits on non-gendered robots that I overlooked.

Update: 30 apr 2020 om 3:01

(Main mod update)
Added a static modifier to robotic civilizations that reduces pop growth speed by 25% and reduces research speed by 10%
Research speed was reduced to counter the +10% from starting as synthetics and with sapient AI researched. Pop growth speed was reduced because robot assembly is fast enough.
Both of these modifiers are easy to overcome with tech and high level scientists

Update: 29 apr 2020 om 14:58

Robotic city will now properly appear

Update: 29 apr 2020 om 10:18

Accidentally missed the holofrixigram portrait, added it to machines

Update: 29 apr 2020 om 9:54

Added the previously unused portraits to machines

Update: 29 apr 2020 om 6:21