Company of Heroes 2

Company of Heroes 2

(2-8) Scrapmetal
Showing 1-10 of 10 entries
Update: 1 Jan, 2014 @ 6:13pm

Ambient changes:

-Lightning won't illuminate the whole map any longer
-Fog density adjusted
-Overall brightness adjusted

Gameplay changes:

-Deleted the 2 Spawnpoints for each top and bottom team outside the base. You won't be able to spawn units next to your enemies base anylonger!

Update: 27 Dec, 2013 @ 5:17pm

0.2.3

-Terrain adjustments.
*There's now a little rubbish island next to the bridge in the middle
*Left flank now crossable on two points
*Right flank crossable from the top without a need to repair the bridge

-Added new territory points

-Added some blur to fit into the foggy, rainy ambient.

-Vehicle and Soldier shadows should now work properly!

Update: 25 Dec, 2013 @ 10:54am

Update: 25 Dec, 2013 @ 9:50am

-Dark, darker, Batman!
-Seriously, revamped some ground textures, changed rain in detail, adjusted thunderstorms, made the whole ambient darker.

-The river can now be crossed on a second semi static point on the left side. Infantry only! With this change, the stucking in the middle falls apart, the AI will now properly flank you!

Update: 24 Dec, 2013 @ 10:03am

Update: 24 Dec, 2013 @ 8:08am

Update: 23 Dec, 2013 @ 6:40pm

Update: 23 Dec, 2013 @ 12:48pm

-A destroyed rail system has been added, which once was used to deliver supplies directly to the axis outpost.

-Some minor changes on ground textures

Update: 23 Dec, 2013 @ 10:57am

Ver.0.2
-Major terrain fixes
-smoothed edges
-more terrain variations

-Texturing fixes
-The majority of the map is now handled in a more mud like ambient
-added craters and more textured roads (to be continued)

-Added more vegetation
-Fixed the positioning of the two wrecked vehicles on the middle bridge
-Added new buildings and ambient objects (more are on the way)

Update: 23 Dec, 2013 @ 6:27am

First public release