RimWorld

RimWorld

[FSF] Complex Jobs
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Update: 23 Jun, 2024 @ 4:59pm

- Increased the priority of the worktype Foraging from Berry Picker so it's above all other plant work.

Update: 23 Jun, 2024 @ 2:50am

- Fixed an issue where the bills Burn Weapon, Burn Apparel and Burn Drugs on the Campfire and Crematorium didn't work. Note: With things moved to Mortuary they had the wrong worktype. The patches to fix this were lost when the mod was remastered.

Update: 19 Jun, 2024 @ 2:46am

- Increased the priority of the Haul Resources to Droid Factory task from Outer Rim Droid Depot in Maintenance so its with other Sleeve/Android prepping tasks.
- Added a broad patch for the Asimov Foundation to add Complex Jobs custom Worktypes to any automation that should have it.
- Added a duplicate of the task Feed Prisoner in Bed from Core to Nurse. Note: I decided this would be safer than moving the task.
- Added a duplicate of the task Administer Fluids Warden from Dubs Bad Hygiene to Nurse.
- Shuffled the Nurse priority numbers slightly for the above.

Update: 17 Jun, 2024 @ 4:12pm

- Changed the patch for removing the tag requiredGiverWorkType to be specific rather than broad as it was causing issues for campfire recipes.

Update: 8 Jun, 2024 @ 3:55pm

- Added ChineseTraditional (繁體中文) translation by Rakey.

Update: 8 Jun, 2024 @ 3:28pm

- Updated Spanish translation thanks to Ferchu

Update: 24 May, 2024 @ 3:44pm

- Removed requiredGiverWorkType patches in 320_FSFCremating_FSF.xml.

Update: 24 May, 2024 @ 3:36pm

- Added a patch to remove requiredGiverWorkType from Recipes. Note: This tag locks the recipe to a specific worktype. Except the task to perform bills limits it to a specific worktype so its unnecessary. There might be some specific circumstances you'd use this tag but thus far I haven't seen it used in such a way. So far the usage of it in mods and Rimworld itself have all been in cases where its made redundant by the task to craft the bills requiring a worktype.
- Removed requiredGiverWorkType patches for Mixed Blend and Veggies Mix.

Update: 17 May, 2024 @ 4:04pm

- Moved Save Our Ship 2 changes to main file structure since its now updated.
- Removed patch for Do Archotech Sacrifice task from Save Our Ship 2. The patch was erroneously changing the wrong task, also they've changed the priority of the task to 111 which is what Complex Jobs was supposed to change it to.

Update: 14 May, 2024 @ 3:46pm

- Increased the priority of Do Bills at Brewery Bench task from Core in Production so its above filling barrels. Note: This should prevent inefficient running back and forth. I believe the initial reason for its placement was to avoid it getting backlogged by bills but this only creates another issue.
- Increased the priority of Take Bioferrite Out Of Harvester from Anomaly in Production so its prioritised below Dubs Bad Hygiene Composting. Note: It's a valuable resource and the machines should be emptied regularly to prevent blockages and so it can be used production.