Team Fortress 2

Team Fortress 2

MvM Cliffside
Showing 1-6 of 6 entries
Update: 29 Jul @ 2:54pm

Updated cliffside from version b8 to b9. The changes include:

- Removed crit pumpkins and Halloween mode.
- Added a medium health and ammo kit by the front.
- New mission making features.
- A few new robot engineer and sniper locations, and adjustments to existing engineer location.
- Radial fog.
- Modified navmesh and clipping at bot spawn so bots will have extra space when spawning.

Update: 25 Jun @ 11:43am

Updated to version b8.

Update: 18 Jun, 2021 @ 5:38pm

Updated cliffside from b7 to b7_2. The changes include:

- Fixed HDR lighting, leaving it as LDR lighting

Update: 18 Jun, 2021 @ 12:53pm

Updated cliffside from b6 to b7. The changes include:

- Improved lighting
- Added an additional small healthkit on the top left path
- Fixed a bomb stuck exploit by the cliff pit at red spawn
- Fixed the sticky tank's crit noise not being played
- Added the regen tank from Nox
- Added the AltAttributes feature from Nox

Update: 5 Aug, 2020 @ 11:03am

Updated mvm_cliffside_b5 to mvm_cliffside_b6. The major changes include:

- Fixed an issue where players with invulnerability could survive the cliff death.
- Fixed an issue where engineers could build at the bottom of the cliff.
- Improved the transition between the skybox and the playable area.
- Overall performance should be better thanks to better optimization.
- Minor graphical improvements.

Update: 7 Apr, 2020 @ 8:12am

Added mvm_cliffside_b5