Space Engineers

Space Engineers

AWG WeaponCore Pack - (v205)
258件中 151-160 を表示
< 1 ... 14  15  16  17  18 ... 26 >
更新: 2020年9月6日 @ 10時22分

更新: 2020年9月6日 @ 9時42分

更新: 2020年9月4日 @ 16時29分

更新: 2020年9月1日 @ 14時17分

更新: 2020年8月31日 @ 16時17分

更新: 2020年8月30日 @ 10時45分

更新: 2020年8月28日 @ 3時47分

更新: 2020年8月26日 @ 11時30分

更新: 2020年8月15日 @ 9時06分

更新: 2020年8月13日 @ 7時05分

__WCP Updated - SA46 120mm Released__
-French 120mm added, 19 block long class 4 firing AP and HE accurately.
https://cdn.discordapp.com/attachments/382643599730540544/743436816115302490/unknown.png


__Sweeping AP and APHE performance changes__
-AP penetration halved on all classes, fragment count increased to make up for the difference in damage
-This was done to distinguish AP from APDS+APHE by making it more distinct, and reducing the unrealistic set 'explosion' point where you have to penetrate a fair amount of armour to do any fragmentation. This makes sense for APHE, but AP now acts closer to IRL where it fragments very shortly after impact simulating the armour going _with_ the shell.

-AP fragments now have longer range, but heavy damage falloff. This will likely not change anything tank related but mean you won't be killed by a stray piece of metal 300m away from a tank that was pierced.
-More importantly, I've overhauled the frag graphics.
-Custom spark particle effects on impact
-APHE velocity upped from 400m/s to 500m/s, identical to AP. It being at 400m/s like the more sensitive chemical shells (Smoke, HESH, HEAT, HE) did not make sense.

https://cdn.discordapp.com/attachments/379035010549678081/743469952224329778/Space_Engineers_2020.08.13_-_15.02.23.07.mp4

Previously, the above shot would have went clean through with no damage, however the shell fragments inside the tank early on and shows the wider damage spread at the expense of concentrated penetrative force
It also shows the new impact sparks