Space Engineers
AWG WeaponCore Pack - (v205)
Εμφάνιση 151-160 από 258 καταχωρίσεις
< 1 ... 14  15  16  17  18 ... 26 >
Ενημέρωση: 6 Σεπ 2020 στις 10:22

Ενημέρωση: 6 Σεπ 2020 στις 9:42

Ενημέρωση: 4 Σεπ 2020 στις 16:29

Ενημέρωση: 1 Σεπ 2020 στις 14:17

Ενημέρωση: 31 Αυγ 2020 στις 16:17

Ενημέρωση: 30 Αυγ 2020 στις 10:45

Ενημέρωση: 28 Αυγ 2020 στις 3:47

Ενημέρωση: 26 Αυγ 2020 στις 11:30

Ενημέρωση: 15 Αυγ 2020 στις 9:06

Ενημέρωση: 13 Αυγ 2020 στις 7:05

__WCP Updated - SA46 120mm Released__
-French 120mm added, 19 block long class 4 firing AP and HE accurately.
https://cdn.discordapp.com/attachments/382643599730540544/743436816115302490/unknown.png


__Sweeping AP and APHE performance changes__
-AP penetration halved on all classes, fragment count increased to make up for the difference in damage
-This was done to distinguish AP from APDS+APHE by making it more distinct, and reducing the unrealistic set 'explosion' point where you have to penetrate a fair amount of armour to do any fragmentation. This makes sense for APHE, but AP now acts closer to IRL where it fragments very shortly after impact simulating the armour going _with_ the shell.

-AP fragments now have longer range, but heavy damage falloff. This will likely not change anything tank related but mean you won't be killed by a stray piece of metal 300m away from a tank that was pierced.
-More importantly, I've overhauled the frag graphics.
-Custom spark particle effects on impact
-APHE velocity upped from 400m/s to 500m/s, identical to AP. It being at 400m/s like the more sensitive chemical shells (Smoke, HESH, HEAT, HE) did not make sense.

https://cdn.discordapp.com/attachments/379035010549678081/743469952224329778/Space_Engineers_2020.08.13_-_15.02.23.07.mp4

Previously, the above shot would have went clean through with no damage, however the shell fragments inside the tank early on and shows the wider damage spread at the expense of concentrated penetrative force
It also shows the new impact sparks