Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Malfunctions
Showing 1-6 of 6 entries
Update: 10 Jan, 2022 @ 4:45pm

Version 1.05 notes:

- Eye bug and/or module position fixed

Update: 12 Aug, 2020 @ 4:04pm

Change log for 1.04

- Changed rule 26 due to ambiguousness with certain quirks, major change, manual reprint required, etc

Update: 15 Apr, 2020 @ 1:54am

Build 1.03 notes:

- Fixed a bug where, if the module picked "7" (the function itself, not the function number) as its Initial function, and the "increase/decrease both input variables" quirk, the team would have to guess whether the module picked -1 or +1 as X, which is no fun.
- Ruleseed support. Technically the module always had it but I never actually said so until now.

Update: 9 Apr, 2020 @ 3:22pm

Build 1.02 notes:

- Fixed a bug in function 25 in which the function would not determine two digit numbers correctly.

Update: 1 Apr, 2020 @ 8:49pm

Build 1.01 notes:

- Logging fix

Update: 1 Apr, 2020 @ 1:01am

Initial build notes:

- Sure, this is probably appropriate for what day it is.