Kenshi
K's Mediocre New Starts
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Update: 20 Jun @ 10:09pm

- Made minor adjustments to a couple of starts.

Update: 22 Dec, 2021 @ 7:38am

- (same as previous)

Update: 22 Dec, 2021 @ 7:31am

- Tweaked the Hive-Shek Experiment start

Update: 22 Dec, 2021 @ 7:30am

- Added change notes

- Added Hive-Shek Experiment start

- Tweaked the Hive-Shek Experiment start

Update: 22 Dec, 2021 @ 4:03am

Update: 18 Oct, 2020 @ 4:41am

- Slightly modified starting conditions on a couple of starts

Update: 1 Sep, 2020 @ 12:48am

- Slightly modified the Steve start, so the player can choose any race (I don't remember why I restricted it to humans)

- Changed the Wannabe Samurai start so the player is friendly with the United Cities. You still have a bounty, but they still consider you one of their own. Also, the player is friendly with the Drifters faction. You might not be a successful samurai at the start, but you've talked yourself up a lot and the generic travelers in the world will consider you an aspiring hero.

Update: 13 Jul, 2020 @ 9:20am

- Modified the Wannabe Samurai start so instead of having -50 relations with the UC, you have -5 and a <500 bounty. You haven't committed war crimes; the nobles just wanted you to piss off.

- Fixed a spelling error in the mod's description; the mod was LiTeRaLlY uNpLaYaBlE. You're welcome.

Update: 6 Jul, 2020 @ 6:27am

- Tweaked the Proto-Weapon start

Update: 5 Jul, 2020 @ 4:50am

- Slightly edited the Southern Hive Outcast start's backstory

- Changed the Ambitious Horned One start to just Horned One and edited the backstory

- Removed the 'Horned Ones' faction. As far as I can tell they weren't spawning and I'm not sure why. This led to the changes in the Horned One start.

- Edited the starting conditions for the Wannabe Samurai start to prevent the player spawning in hostile areas (Shek/Hivers spawning in Holy Nation cities and immediately being attacked etc)