Stellaris

Stellaris

Extra Origins (3.11)
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Update: 14 Nov, 2020 @ 11:56am

Version 2.5
  • Added the Genius Loci origin, allowing you to start on a Hive World
  • Migrated some leftover pieces to the Next Generation splinter mod

Update: 13 Nov, 2020 @ 8:29pm

Version 2.4.1
  • Fixed the missing bracket pointed out by @Animus Yosho

Update: 13 Nov, 2020 @ 8:18pm

Version 2.4
  • Updated to 2.8
  • Fanatic Purifiers can now take the Monster Tamers origin (kaiju aren't xenos - they help you exterminate them!)
  • Both Driven Assimilators and Rogue Servitors can now take the Next Generation origin unless you use the Next Generation Add-on mod, since the base mod no longer allows customization of a secondary species
  • Taking the Monster Tamers origin will now give you three (3) Titanic Guardians defense armies on your homeworld

Update: 14 Sep, 2020 @ 8:45am

Version 2.3
  • All supported languages now at least have access to English localisation, if I understand this correctly.

Update: 19 Jul, 2020 @ 8:36pm

Version 2.2
  • Migrated the pre-sapient customization feature to a separate mod. Hopefully this should fix most of the mod's problems - this origin (Next Generation) and specifically this feature has, by far, been the source of the most bugs in this mod.

Update: 12 May, 2020 @ 9:15am

Version 2.1
  • Updated to 2.7

Update: 22 Apr, 2020 @ 2:30pm

Version 2.0
This version should significantly improve compatibility.

Changes:
  • Mod no longer overwrites the 01_start_of_game_effects file, which should greatly increase compatibility
  • The Next Generation origin now requires you to not have the xenophobe or fanatic xenophobe ethics. This is to deal with an issue where presapients were being purged from game start
  • Devouring Swarm and Fanatical Purifiers civics are now properly incompatible with the Monster Tamers origin
  • Long Sleep and Reactivated empires no longer get slum blockers
  • The Irradiated Evolution origin now no longer reuses the blockers from the Post-Apocalyptic origin

Update: 19 Apr, 2020 @ 10:07pm

Version 1.5
  • Added the Long Sleep origin
  • Added the Reactivated origin
  • Added the Immortal Messiah origin
  • Added the Monster Tamers origin
  • The Starships Repaired event will now no longer tell you that you've received "several" ships when you've only received one
  • There should be less instances of Stellar Cornucopia not giving you all three strategic resources
  • Ancient Scrapyard feature will now no longer give gestalt empires an Odd Factory Worker job
  • Ancient Scrapyard feature now properly gives jobs for gestalt empires
  • Fixed an issue where empires with the Imperial authority could end up with Pre-Sapient portraits
  • Fixed an issue where randomly generated empires with the Next Generation origin had invisible Pre-Sapients
  • Fixed an issue where it was theoretically possible to gene mod Next Generation Pre-Sapients to be sapient without the Epigenetic Triggers tech
  • Terraforming Candidates from the Stellar Cornucopia origin now come in a greater variety of sizes
  • Pre-Sapients from the Next Generation origin should now always have traits
  • Replaced the icon for the Mutant trait

Update: 1 Apr, 2020 @ 9:37pm

Version 1.4
  • Added the Biomedical Renaissance origin
  • Stellar Cornucopia Terraforming Candidate can now properly spawn on Cold Barren Worlds

Update: 27 Mar, 2020 @ 8:40pm

Version 1.3
  • Added the Stellar Cornucopia origin, which gives you a guaranteed Terraforming Candidate and extra starting system resources. More of a default-style origin.
  • You should still only get one Terraforming Candidate if you start as Earth, even with this origin.