RimWorld

RimWorld

Dragons Descent
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Update: 15 Aug, 2020 @ 7:21am

[Auto-generated text]: Update on 8/15/2020 10:21:05 AM.

fixed some pathing cause windows is a jerk (UI = Ui) so that's hopefully fixed and added Ravvy's mod in the mod desc

Update: 12 Aug, 2020 @ 9:29am

[Auto-generated text]: Update on 8/12/2020 12:28:48 PM.

did it doods, new textures for commons and rares. only took forever B)

Update: 10 Aug, 2020 @ 12:36pm

[Auto-generated text]: Update on 8/10/2020 3:36:20 PM.

WORSHIP

New features:
Mod Settings: For the ability to configure various things in the mod. (From outright disabling some spawns or incidents, to disabling some of the compatibility patches in use.
Dragon Nests/Beds: Buildings that can both house eggs and act as an animal bed for dragons (You can even assign a dragon one of these beds!)
Dragon Incubators: Buildings that house and speed up the hatching of a dragon egg.
Dragon Altars: Buildings that you can generate favor at and use that favor to cause various effects on your map/pawns.
Incident Watcher: A background watcher which makes sure Dragon's Descent incidents -will- trigger within the set timeframe.

Changes:
Scenario:
Set the Dragon Egg to auto-tame on hatch.
Added a Dragon Nest to help speed up the hatching process.
Removed Club from the default item list that you start with in the scenario.
Removed Pila from the default item list that you start with in the scenario.

Drugs:
Draconic Ambrosia is now craftable from the Drug Lab.
Dragon Blood Potion now takes longer to craft, but has a higher market value and gives more potions per craft.

Research:
Added Research nodes for basic dragon egg incubation, and advanced dragon egg incubation.
Added a Research node for dragon altars.

Incidents:
Dragon Passes incident now has a higher chance of triggering, and will start after 40 days, refiring every 40 to 65 days.
Added a new incident Dragon Hunting incident which spawns a herd of animals and a couple of dragons which will leave the map after a couple of days. Incident will refire every 60 to 100 days.

Items:
Reduced the dragon eggs stack limit to 1. (Existing item stacks will NOT be deleted, your pawns will just pick up from the stack and move them out one by one.)

Misc:
Dragons will now more strictly OBEY their exit timers.
A message will display when a dragon lays an egg. (Top left, text only message)
Dragons will try to go to their assigned nest/bed or a nearby animal bed before laying its eggs.
A message will display when a dragon mate is summoned with the dragon horn. (Top left, text only message)
Dragon mate will spawn off-map and 'walk in' to the map, then hang out near where the horn was used.
Changed the KFM/HFM compatibility patch to add all ThingDefs that have the verb 'DD.Verb_Shoot_Cooldown' to the mods' ignore lists.

Addons:
Added an sample file containing XML patches which can be used to add effects to ambrosia.
Changed the XML structures so that it becomes possible to add effects to ambrosia.

Centralized a bunch of features onto the dragon's ThingDefs and PawnKindDefs:
Draconic Ambrosia now applies the dragon effect when it is applied to a pawn with a ThingDef containing DD.AmbrosiaTargetExtension in its modExtensions.
Mating Horn is now usable on pawns with a ThingDef containing DD.MatingTargetExtension in its modExtensions.
Draconic Rituals now affect pawns with a ThingDef containing DD.RitualTargetExtension in its modExtensions.
Pawns with DD.BreedingPoolExtension defined in its ThingDef's modExtensions and DD.JobGiver_MateCrossbreed in its ThinkTree will now be able to breed with other pawns which have the same 'pool' text value.
The incidents: DragonPasses and DragonHunting will pick a predator to spawn from all available pawns with DD.IncidentSpawnConditionExtension in their PawnKindDef. (temperature condition still applies)

Update: 19 Jul, 2020 @ 8:28pm

[Auto-generated text]: Update on 7/19/2020 11:28:17 PM.

Ya druggies gotta pay more for ur supply (of dragons blood). Or you can make more from a horn. (Work 850 -> 1250, value 72 -> 178, yield 8 -> 15)

Update: 12 Jul, 2020 @ 8:31pm

[Auto-generated text]: Update on 7/12/2020 11:31:33 PM.

Bug fix for dragons who liked to hang around for too long after being spawned by the Dragons Passes incident. (Max stay is set for 3.4 days, no min stay but through testing it is usually 2-3.4 days)

Update: 8 Jun, 2020 @ 8:40pm

[Auto-generated text]: Update on 6/8/2020 11:40:23 PM.

dargons ain't as hungry, will hunt atleast once a day though. Unfert dragon eggs cost much less. Dragon horns are now weapons and won't cause errors or something wooooooo (like thrumbo horns n logs)

Update: 8 Jun, 2020 @ 1:07pm

Error found with update, reverting to June 2nd 2020

Update: 7 Jun, 2020 @ 8:29pm

[Auto-generated text]: Update on 6/7/2020 11:28:53 PM.

dargons ain't as hungry, will hunt atleast once a day though. Unfert dragon eggs cost much less. Dragon horns are now weapons and won't cause errors or something wooooooo (like thrumbo horns n logs)

Update: 2 Jun, 2020 @ 7:48pm

[Auto-generated text]: Update on 6/2/2020 10:47:55 PM.

Eeeeyyy adjusted some values so ya'll poor people can't get these rich people things =)
Ambrosia, value 18 -> 36, crafted amount 10 -> 7
Dragons blood potion, crafted amount 6 -> 8, can craft at drug bench (oof breaking bad)
Aging lance, value 1650 -> 3650
Mating horn, value 650 -> 5000
Dragon horn, value 800 -> 2100, hit points 100 -> 1500, (stab) power 27 -> 37, cd 2 -> 1.5, (blunt) power 9 -> 15, cd 1.55-> 1
Trader stuff, frankly im getting tired and i wanna eat pizza so there's just many numbers that changed here, if yall demand it i can cough up the info
Fixed some typos

Update: 30 May, 2020 @ 9:10pm

[Auto-generated text]: Update on 5/31/2020 12:10:28 AM.

Coding has been adjusted. Again.

Four new items!
Two new artifacts! Aging lance can work on any mob and will add 20% of their max age to their current age (human's age is max 100, so a 20 year old human would turn 40 after using), also heals wounds. Mating horn summons another dragon with an effect attached (ferocious).
Two new drugs, draconic ambrosia (ambrosia but stronger, only ages dragons, increases age by 3-5 years) and dragon's blood potion (combat enhancing drug, flame immunity). Found in own research tab and crafted at crafting spot.

Dragon mechanics
Dragons now have a passive regen (while it is not killin') and active regen (while it almost has been killed and is laying down), as long as their fundamentum is intact.
Ferocious and ferocious pack are the penalty for using the new mating horn. 3x hunger, 2x sleep, cannot tame. If mating horn is used on a ferocious or ferocious pack dragon it will turn manhunter!
Dragon eggs can no longer be consumed.
We have added crossbreeding. How it works is there is 2/3s chance that the egg will hatch and 1/3 it does not. The whelp will be either the color of the mother or the father, not a combination of both

Events
Dragon specific orbital trader and certain vanilla traders may carry dragon eggs. All traders can carry the leather, drugs, and artifacts.
Wandering dragon event. Dragon type depends on temperature of map, allowing them to spawn in all biomes (including other mods) without patching.

Minor adjustments to words and such as well.