RimWorld

RimWorld

Dragons Descent
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Opdatering: 14. nov. 2020 kl. 21:25

[Auto-generated text]: Update on 11/15/2020 12:24:53 AM.

Applied an xml fix to some dragon texture paths, also hopefully solving the Rimpedia issue

Opdatering: 14. nov. 2020 kl. 10:01

[Auto-generated text]: Update on 11/14/2020 1:01:03 PM.

Properly fixed DD compatibility with 1.1

Opdatering: 13. nov. 2020 kl. 16:27

[Auto-generated text]: Update on 11/13/2020 7:27:32 PM.

Day 1 patch/ bug fixes

Number of eggs laid by dragons 2 -> 1

Moved Textures/UI folder to Textures/UserInterface due to insane case sensitivity.

Added the files from 1.2-final to be loaded in RW version 1.1. The new framework requires RW 1.2 at least.

Opdatering: 12. nov. 2020 kl. 13:34

[Auto-generated text]: Update on 11/12/2020 4:34:04 PM.

1.3 Update: Mind, X, and X.

AI: Verb usage and ability classes have been added in.

Gizmos have been added in to allow proper usage of abilities. You can now select which abilities the dragon will use, effectively turning ranged attack off and on.

The new 'Hostile Response' determines how dragons will respond to threats.

Aggressive will attack any hostile (must be in sight) and will retaliate against aiming at it and attacks made towards it (including friendlies). This is the default hostility response.

Defensive will retaliate against attacks made towards it (including friendlies).

Pacifist Will not retaliate but will instead flee. Toggling to this response will also halt any attacks it is currently making.

Abilities can be gained under multiple circumstances (age, kills, damage, ability usage). Currently abilities are gained only by aging, granting a new hediff "Growing pains". Once the hediff expires the dragon will obtain a new ability, currently there are two.

Dragon breath is a flame thrower style attack, spewing fire everywhere. Gained once the dragon turns 35-40 years old.

Dragon spit is an explosive ranged attack, firing 3 volleys of spit leaving flammable chemicals and fire. Gained once that dragon turns 200-210 years old.

Abilities will be removed if the fundamentum is removed from the dragon.


New variations in dragon textures! 3 new for common, 2 new for material, 2 new for true.
Also added a new name generator specifically for draconic names.


Minor Fixes/ Adjustments:
Changed Draconic Rituals prereq to PsycoidBrewing (previously ComplexFurniture)
Injured/ ill dragons will go and rest.
Adjusted leather values
Adjusted dragon pillow texture to help with clipping
Adjusted nuzzle interval
Adjusted research requirements and points

Opdatering: 11. nov. 2020 kl. 20:35

Red errors.

Opdatering: 11. nov. 2020 kl. 20:27

[Auto-generated text]: Update on 11/11/2020 11:27:11 PM.

Opdatering: 7. sep. 2020 kl. 8:58

[Auto-generated text]: Update on 9/7/2020 11:58:51 AM.

Changed stuff about the dragon hunting yo, no more 300 donkeys you fools. and now those 300 donkeys will also leave after a while instead of eating all your healroot n jazz. also dragon's blood potion -> dragon's blood

Opdatering: 25. aug. 2020 kl. 20:23

[Auto-generated text]: Update on 8/25/2020 11:23:10 PM.

MAJOR PATCH 1.2.1

== Changes ==

Settings:
- Disabled the KFM/HFM compatibility patch cuz it should work fine now.
- Removed the RW-Royalty compatibility patch.
- Updated settings to show that KFM/HFM compat patches are now inactive, RW-Royalty patch was removed and the whole 'Is Fighting' job list was removed.

Regen:
- Changed Regen to the new 'timeout since last damage' version rather than the old version which relied on jobs.```

Verbs:
- Added the mod extension that disables a verb when it is used for hunting. (Pyro bite/toxic bite)

Rituals:
- Changed the names/effects of ritual effects: Banish now only affect wild dragons, remove ferocity now clears mental states and removes ferocity.
- Ritual effects now target better, or at least more precisely.
- Non-ticking AoE ritual effects will stop you from triggering them if there's no valid targets on map.
- Added alerts for ticking rituals to show the player if and which pawns are being affected by the active rituals.

Crossbreeding:
- Made sure that the JobGiver for crossbred egg laying will select a location that is not occupied. (It will first try on its bed, then will try near its bed, failing all that, it will just not try to lay the egg if there is absolutely no space for it anywhere.)
- Added a failsafe for crossbred egg laying for cases where the father can get destroyed and is removed from memory, then you save and reload the game, causing an unexpected null value to show up instead.

Textures:
- Adjusted north textures
- Finished true dragon textures
- Pack bag textures have been adjusted to fit new textures

Opdatering: 20. aug. 2020 kl. 20:18

Fixed Giddy-up patch

Lowered resource requirements for the shrine

Opdatering: 16. aug. 2020 kl. 17:22

[Auto-generated text]: Update on 8/16/2020 8:21:55 PM.

jus changin dragon size n texture size my doods nothing to see