XCOM 2
[WOTC] Iridar's Scatter Mod
1–10 из 10
Обновление: 10 авг. 2021 г. в 6:20

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Обновление: 10 авг. 2021 г. в 5:19

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Обновление: 8 июл. 2020 г. в 6:39

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Обновление: 24 мар. 2020 г. в 15:27

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Обновление: 20 мар. 2020 г. в 13:09

Got rid of the tile snapping in the scatter logic.

Обновление: 18 мар. 2020 г. в 12:47

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Обновление: 18 мар. 2020 г. в 10:17

Excluding weapons will now work on launched grenades.

Обновление: 17 мар. 2020 г. в 19:49

Added 1 tile breakpoints for scatter display.

Обновление: 17 мар. 2020 г. в 15:51

Initial release.

Обновление: 17 мар. 2020 г. в 15:48