XCOM 2
[WOTC] Iridar's Scatter Mod
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Update: 10 aug 2021 om 6:20

Raised scatter preview circles a little so they don't fall below the floor on certain areas.
Fixed internal logic in regards to updating multi target hit results.

Update: 10 aug 2021 om 5:19

Updated the mod's internals to work through the new Highlander event.
Scatter location should now be properly displayed for rocket-style targeting.

Update: 8 jul 2020 om 6:39

It's now possible to configure different scatter values that will be used if the unit has moved this turn.
The mod will now preserve original ModifyContextFn of scatter-configured abilities, and run them *after* scatter calculations.

OverrideExistingModifyContextFn is now deprecated and will not do anything.

Update: 24 mrt 2020 om 15:27

Removed the global switch to remove cinematic camera.
Each ability can now be individually configured by using bRemoveCinematicCam in SCATTER config.
It is "true" by default.
Removing cinematic cam now uses a different, better method. Credit goes to MrNice.

Update: 20 mrt 2020 om 13:09

Got rid of the tile snapping in the scatter logic.

Update: 18 mrt 2020 om 12:47

Scatter-improving abilities can now be configured to affect only specific scatter-configured abilities.

Example:

Attach this ability to a grenade launcher, and launching grenades with it will be more accurate.
+SCATTER_ABILITY = (AbilityName = "IRI_Scatter_Passive_GL_BM", AffectAbilities[0] = "LaunchGrenade", MissScatterAdjust = -1.0f, AimAdjust = 10, SearchInventory = true)

Update: 18 mrt 2020 om 10:17

Excluding weapons will now work on launched grenades.

Update: 17 mrt 2020 om 19:49

Added 1 tile breakpoints for scatter display.

Update: 17 mrt 2020 om 15:51

Initial release.

Update: 17 mrt 2020 om 15:48