Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
Visar 531–540 av 588 poster
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Uppdatering: 4 apr, 2022 @ 18:24

Uppdatering: 2 apr, 2022 @ 21:51

All Greek buildings are complete (but not fully coded in, still waiting for almos_22 to finish).

Uppdatering: 2 apr, 2022 @ 21:31

New Mycenaean library created and added.

Uppdatering: 30 mar, 2022 @ 23:19

Fenetes - an axe unit that is a weaker version of Fianna/Goidilis - has been added. It's meant to help Tyrrhenians punish Celtic and Thracian armies.

Uppdatering: 17 mar, 2022 @ 18:16

Uppdatering: 5 mar, 2022 @ 16:36

Uppdatering: 5 mar, 2022 @ 7:53

New names for tedchnologies added. But icons have not been fixed as required.

TO-DO:
- Insert both tech sheets for RKC and KC. They are to be combined to form this mod's techs and upgrades.
- Fix the levy unit system of Warbirth: Age of Empires. It is being used to rerpresent generic factions such as Boii and Kushans.
- Kushans, Sarmatoi and Saka are being absorbed into this mod. The unit system of Age of Empires for that mod's equivalents of these civs must be finalised.

OUR PLANS:
- Greek factions: All except Epeiros are being offered in the first playable iteration (six: Larissa = Sparta - Corinth = Macdon - Athens - Thebes).
- Persians, Egyptians,Magadha, Paionai

Uppdatering: 21 feb, 2022 @ 2:59

New models for Greek Taxiarch unit uploaded. Super7700's Hellenistic version is to be deprecated (it's Classical Greece before the Hellenistic era dammit).

Uppdatering: 16 feb, 2022 @ 4:43

New model for Akation independent of KC's Keles.

Uppdatering: 10 feb, 2022 @ 3:07

SINCE almos_22 is working on this mod, we need to prepare a schedul of what factions can be expected on the first day of release:

NON-GREEK

- Magadha
- Persia
- Egypt
- Saka, Sarmatoi?

GREEK

- Sparta
- Larissa
- Corinth