DayZ
zSpawnSelection
Showing 11-20 of 26 entries
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Update: 28 May, 2020 @ 11:34pm

Fixing possible freezes.

Update: 27 May, 2020 @ 10:00pm

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Update: 10 May, 2020 @ 6:57am

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Update: 2 May, 2020 @ 6:34am

Just testing something with steam.

Update: 29 Mar, 2020 @ 1:33am

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Update: 25 Mar, 2020 @ 6:13pm

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Update: 19 Mar, 2020 @ 8:22am

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Update: 18 Mar, 2020 @ 10:21am

Changed conflicting functions with Toxic Zones.

Update: 17 Mar, 2020 @ 10:15am

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Update: 9 Mar, 2020 @ 2:30pm