Rivals of Aether

Rivals of Aether

Cinna
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Aggiornamento: 3 dic 2023, 18:40

-And of course, because everytime I tweak Bluey's animations, I also have to do the same on Cinna's. *sigh* Very minimal changes though, you'll barely notice they happened

Aggiornamento: 14 ago 2023, 21:30

-Restored aerial horizontal down special's input. Now it inflicts pratfall ONLY if Cinna whiffs the move. (I had only commented it out in the code foreseeing I'd have to bring it back eventually LOL)

Aggiornamento: 13 ago 2023, 22:39

-A number of changes to down special.
--The input to use horizontal/grounded down special in the air is no longer possible.
--Grounded down special's hitboxes are active for less time (16->10) and no longer have a 'middle' hit. The horizontal trajectory has also been slightly adjusted in that the burst speed is slightly faster, but the deceleration is harsher.
--Aerial down special's hitboxes also last less time, decelerates harder when close to the move's end, facilitating recovery.
--Charged down specials (grounded and aerial) carry all of the previous changes, on top of having a new burst hitbox behind Cinna at the very start of the dash. Said burst hitbox sends at a lower angle than Bluey's but doesn't stun.

Aggiornamento: 18 apr 2023, 21:12

- Added several new alts. They were made by Underachiever Mako.

Aggiornamento: 30 mar 2023, 22:03

Fixed a graphical bug that caused a big white X appear in forward special's startup when using the fifth alternate palette. (This was caused by accidental leftover code from Bluey who has an alt in the same slot that swaps his forward special projectile's sprites)

Aggiornamento: 28 mar 2023, 16:25

-Changed colors for the Retro alt.
-Back aerial has decreased startup (12F->10F) and landing lag (9F->7F).

Aggiornamento: 15 mar 2023, 21:54

-Fixed neutral and side specials not properly using their aerial hurtboxes.

Aggiornamento: 21 gen 2023, 22:08

-When using a fully charged neutral special after storing it previously, it'll force Cinna to shoot it out instead of letting her hold Special to "charge" it more.
-Fully charged neutral special comes out slightly later (F12->F15).
-Using horizontal down special in the air now puts Cinna on pratfall. (It does NOT do that if you start the move on the ground and end on the ledge, though.)

Aggiornamento: 27 dic 2022, 15:44

v0.121

Aggiornamento: 27 dic 2022, 10:04

v0.120