Space Engineers
Whip's Railgun Weapon Framework
Εμφάνιση 11-20 από 38 καταχωρίσεις
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Ενημέρωση: 13 Φεβ 2021 στις 13:35

Improved defaut config key handling
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/76

Ενημέρωση: 12 Φεβ 2021 στις 15:21

Add support for weapon config versioning
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/75

Ενημέρωση: 25 Ιαν 2021 στις 17:16

Added support for small grid reloadable rocket launchers
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/72

Ενημέρωση: 22 Ιαν 2021 στις 18:54

Prevented default muzzle flash from spawning and improved init function
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/70

Ενημέρωση: 22 Σεπ 2020 στις 15:03

Concurrent dictionary access fixes and old gravity code cleanup
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/68

Ενημέρωση: 28 Ιουλ 2020 στις 12:00

Quick fix for gravity drop
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/64

Ενημέρωση: 28 Ιουλ 2020 στις 11:26

Improved gravity drop calculation
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/63
  • There was an issue where the first update of the projectile state would not consider gravity. That was fixed.

Ενημέρωση: 26 Ιουλ 2020 στις 19:15

Made explosion use impact sprite if specified
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/61
  • If no explosion sprite is used, it just uses the default explosion sprite

Ενημέρωση: 1 Ιουλ 2020 στις 10:24

Added optional impact sprite to config
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/59
  • This update adds a way to specify a sprite to display on impact with a grid or voxel

Ενημέρωση: 10 Μαϊ 2020 στις 0:50

Removed clientside logging
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/57

Clients in DS were having issues with logging causing local sim drops, so I've removed it for the time being.