Space Engineers

Space Engineers

Whip's Railgun Weapon Framework
Exibindo entradas 11–20 de 38
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Atualização: 13/fev./2021 às 13:35

Improved defaut config key handling
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/76

Atualização: 12/fev./2021 às 15:21

Add support for weapon config versioning
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/75

Atualização: 25/jan./2021 às 17:16

Added support for small grid reloadable rocket launchers
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/72

Atualização: 22/jan./2021 às 18:54

Prevented default muzzle flash from spawning and improved init function
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/70

Atualização: 22/set./2020 às 15:03

Concurrent dictionary access fixes and old gravity code cleanup
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/68

Atualização: 28/jul./2020 às 12:00

Quick fix for gravity drop
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/64

Atualização: 28/jul./2020 às 11:26

Improved gravity drop calculation
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/63
  • There was an issue where the first update of the projectile state would not consider gravity. That was fixed.

Atualização: 26/jul./2020 às 19:15

Made explosion use impact sprite if specified
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/61
  • If no explosion sprite is used, it just uses the default explosion sprite

Atualização: 1/jul./2020 às 10:24

Added optional impact sprite to config
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/59
  • This update adds a way to specify a sprite to display on impact with a grid or voxel

Atualização: 10/mai./2020 às 0:50

Removed clientside logging
https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/57

Clients in DS were having issues with logging causing local sim drops, so I've removed it for the time being.