RimWorld

RimWorld

VGP Vegetable Garden
Showing 31-40 of 73 entries
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Update: 20 Sep, 2021 @ 10:11am

[Auto-generated text]: Update on 9/20/2021 1:11:06 PM.


9/20
Garden
-Russian language pack added by Imnir

Update: 17 Aug, 2021 @ 4:35pm

[Auto-generated text]: Update on 8/17/2021 7:35:53 PM.

Garden
-Balance the jelly farm. Cost,drop rate, and production down for more later game.
Don't want it to be super common. But not super over valued and easy to get.
-Removed spawning messages

Update: 14 Aug, 2021 @ 7:54pm

[Auto-generated text]: Update on 8/14/2021 10:54:28 PM.

Garden
-Adjusted the joy from tea and coffee to offset the over-dosing for joy needs
-Multi selecting on wild garden fruit plants added back
-Ironwood trees can be moved as with updated tree coding.
-New Hydro jelly farm added. Requires pieces from traders or destroying natural hives. Spawns jelly and glow pods.
-Baby agarilux now gives off dark light. Has higher fertility. And can be grow in the ground.

Update: 4 Aug, 2021 @ 5:29pm

[Auto-generated text]: Update on 8/4/2021 8:29:37 PM.

Garden
-Removed the texture error with VGE in 1.2 and 1.1

Update: 1 Aug, 2021 @ 6:00am

[Auto-generated text]: Update on 8/1/2021 9:00:40 AM.

8/1
Garden
-Tree lovers no longer get upset over fruit trees and bamboo

Update: 26 Jul, 2021 @ 7:17pm

[Auto-generated text]: Update on 7/26/2021 10:17:22 PM.


Garden
-Garden meals and drinks tradable again
-Hard tack comps fixed
-Vanilla expanded textures error fixed
-Garden Rose and Daylilly added
-Various small code fixes
-latest Chinese translation, thanks to: bfmsc

Update: 25 Jul, 2021 @ 3:33pm

[Auto-generated text]: Update on 7/25/2021 6:32:59 PM.

Garden
-Garden Meals rot again

Update: 24 Jul, 2021 @ 12:35pm

[Auto-generated text]: Update on 7/24/2021 3:35:21 PM.

7/24
Garden
-Stack sizes fixed for meals

Update: 24 Jul, 2021 @ 11:15am

[Auto-generated text]: Update on 7/24/2021 2:15:37 PM.

Update: 5 Jul, 2021 @ 6:14pm

[Auto-generated text]: Update on 7/5/2021 9:14:40 PM.

1.3 UNSTABLE!
Note use at your own risk, As unstable receives updates I will follow with updates as I can. All my mods will be pushed up over the next week and monitored till full release. I try and find all the coding and feature updates in the coding be will miss some. As just last weekend I found a coding change from 1.2... lol Please leave feed back if you find something not working in 1/3 correctly.