RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: 1 Jul @ 2:44pm

- Fixed errors on the Resurrection Core and Immortality Core added when Vanilla Expanded Framework is loaded. The error was caused by the change to classes in the framework with 1.6 and was missed due to the patch swapping out this class when the Anomaly dlc is loaded.

Update: 28 Jun @ 9:08pm

- Changed the Archotech Power Core to dramatically lower needs again instead of disabling them. This change is for 1.5 and 1.6. This shouldn't have been necessary since disabling needs like this is in official dlc but its still causing problems even now. So the best cause of action is to simply use the old method of making the needs virtually non existent.

Update: 11 Jun @ 11:38am

- Updated the mod for 1.6.
- Removed the changes to the Royalty DLC Immunoenhancer. It is now once again a device that can only be installed on natural kidneys.
- Changed the Servitor Module so it no longer disables the sleep need.
- Fixed an error in the Servitor Module description where it still mentions it can't be removed despite the fact that it can.

Update: 4 May @ 4:28pm

- Changed the description for the EMP Shield hediff and Thingdef.
- Added a RemoveIfOtherHediff comp to the Electric Shock hediff produced by Shocker bionics. This means it'll be removed if one of the following bionics are installed, EMP Shield from ABE or Electromagnetic Insulation from Integrated Implants.

Update: 25 Apr @ 10:27pm

- Made the following changes to the Ultratech trader to hopefully improve performance caused by it spawning world pawns. Removed the stock of general slaves, reduced the stock of blanks from 3 male/female to 2 male/female, reduced the stock of specialised servitors from 0-2 to 0-1.

Update: 20 Apr @ 4:01pm

- Fixed an issue with Beyond Our Reach bionics crafting recipes not being affected by the Bionics Crafting Speed stat.

Update: 16 Mar @ 4:56pm

- Added support for Even More Linkables to the Bionics Table.

Update: 1 Mar @ 3:22pm

- Fixed an error with the AI Assistant Intellectual Module. I copied the wrong text string when adding the writing speed stat.

Update: 28 Feb @ 6:28pm

- Added Attack On Tame Fail Chance Factor -10% (Requires Vanilla Skills Expanded) to AI Assistant Animals Module.
- Added Fishing Speed +20% (Requires Vanilla Skills Expanded, Vanilla Fishing Expanded) to AI Assistant Animals Module.
- Added Fishing Yield +20% (Requires Vanilla Skills Expanded, Vanilla Fishing Expanded) to AI Assistant Animals Module.
- Added Art Quality Bonus +20% (Requires Vanilla Skills Expanded) to AI Assistant Artistic Module.
- Added Art Creation Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Artistic Module.
- Added Construction Quality Bonus +20% (Requires Vanilla Skills Expanded) to AI Assistant Construction Module.
- Added Instructive Ability +20% (Requires Vanilla Skills Expanded, Hauts' Framework) to AI Assistant Intellectual Module.
- Added Writing Speed +20% (Requires Vanilla Skills Expanded, Vanilla Books Expanded) to AI Assistant Intellectual Module.
- Added Rock Chunk Chance +20% (Requires Vanilla Skills Expanded) to AI Assistant Mining Module.
- Added Bionics Crafting Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Crafting Quality Bonus +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Component Crafting Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Tailoring Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.
- Added Weapon Creation Speed +20% (Requires Vanilla Skills Expanded) to AI Assistant Production Module.

Update: 22 Feb @ 4:29pm

- Fixed an error in the description for the Bionic Chef Arm and Bionic Production Arm.