RimWorld
[FSF] Advanced Bionics Expansion
202개 중 61~70개 표시 중
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업데이트: 2024년 5월 13일 @ 오전 2시 32분

- Fixed the erroneous defnames for the Advanced Bionic Cleaner Leg.

업데이트: 2024년 5월 12일 @ 오후 6시 23분

- Made a balance check on standard Advanced Bionics material costs. Advanced Bionics are based on Bionics cost, Metal x1, Components x2. Advanced Bionics Special are based on Advanced Bionics Cost, Metal 2x, Components 1.5x.
- Increased Plasteel cost of Advanced Bionic Eye from 10 to 15.
- Increased Advanced Component cost of Advanced Bionic Heart from 6 to 8.
- Changed Bionic Construction Arm cost from Steel 60, Industrial Components 8, Bionic Arm 1, to Plasteel 30, Spacer Components 6.
- Changed Bionic Drill Arm cost from Bionic Arm, Drill Arm, Spacer Components 3, to Plasteel 30, Spacer Components 6
- Changed Bionic Field Arm cost from Bionic Arm, Field Hand, Spacer Components 3, to Plasteel 30, Spacer Components 6
- Changed Bionic Breaching Arm cost from Steel 60, Industrial Components 8, Bionic Arm 1, to Plasteel 30, Spacer Components 6
- Added a patch for Royalty to change the cost of the Bionic Power Arm from Bionic Arm and Power Claw, to Plasteel 30, Spacer Components 6.
- Removed Positronic Brain from Loot Tables.
- Changed the Cooking Speed bonus of the AI Assistant Gastronomy Module from +0.2 to +3. Note: This stat is not a percentage like every other stat. The bonus gave +1% to Cooking speed at skill level 10, the new bonus gives +18%.
- Added the Bionic Cleaner Leg and Advanced Bionic Cleaner Leg. It gives Cleaning Speed +160%.
- Added Entity Activity Suppression Rate +10% to AI Assistant Cognitive Module and AI Assistant Social Module (Requires Anomaly DLC).
- Added +4 of Skill to all AI Assistant Modules (Requires Anomaly DLC).
- Added AI Assistant Artistic Module (Requires Anomaly DLC).

업데이트: 2024년 5월 8일 @ 오후 3시 52분

- Increased the efficiency of the Positronic Brain to 150% so its somewhat worth the trade off of not allowing brain implants.
- Fixed an error in the Bionic Kidney's disassembly recipe, it was listed to give 3 advanced components instead of 2.

업데이트: 2024년 5월 6일 @ 오후 2시 23분

- Fixed a duplicate recipeMaker error on FSFAIModuleItemUpgradeBase.

업데이트: 2024년 5월 5일 @ 오전 5시 23분

- Increased the crafting skill requirement for AI Assistant Microcomputer from 10 to 12.
- Removed the Y skill requirement for creating AI Modules and instead increased the crafting skill requirement from 10 to 12. Note: It's very difficult to have a crafter skilled in multiple skills so you'd never be able to craft all of them. I had a whole idea to let you duplicate existing AI Modules without the skill requirements and less work but it was ultimately just solving a problem I had created in a roundabout way. I think scrapping the skill requirements all together is the more sensible option even if it is slightly more gamey.

업데이트: 2024년 5월 3일 @ 오전 3시 11분

- Added surgeryOutcomeEffect IsNull="True" to Mechanites install recipe. According to dev comments this makes it always succeed which is how I intended it.
- Due to changes with the Anomaly DLC Hediffs can now provide duplicate abilities without issue. As such I've removed the install only one restriction for Advanced Bionic Medic Arm, Archotech Medic Arm, Advanced Bionic Shocker Arm and Advanced Bionic Shocker Jaw. I've also changed the Advanced Bionic Acid Jaw, Advanced Bionic Flame Jaw, Reproduction Controller and Psychic Attuner to use the new system.
- Added the Advanced Bionic Revenant Spine. It's a superior version of the Revenant Vertebrae with 150% effiency and 3 invisibility charges with a 24 hour cooldown.

업데이트: 2024년 5월 2일 @ 오후 5시 41분

Added a new mod setting.

Baby Bionics
- Enables the ability to install bionic replacements and implants into babies.

업데이트: 2024년 4월 28일 @ 오후 8시 29분

- Reverted the relabelling of the Psychic Heatsink in 1.4. Note: Instead of removing it which could cause Issues I decided to simply relabelled it so it would install as a Psychic Attuner. This apparently didn't work for some reason and I'm not entirely certain why. Since we're on 1.5 though and the item no longer exists fixing this issue would be too troublesome so I've simply reverted the changes to avoid issues for anyone using 1.4.

업데이트: 2024년 4월 27일 @ 오후 5시 44분

- Followup change to the Psychic Attuner. Made the various modes remove all other hediffs of their type. This seems to prevent a pause glitch that allowed stacking the hediffs.

업데이트: 2024년 4월 27일 @ 오후 5시 35분

Notice: This update will likely cause some one time errors to appear if you had a Psychic Attuner installed on anyone.

- Made it so Immunity-Enhancing Mechanites can block Metalhorror Implantations. Note: This required patching MetalhorrorImplant with a RemoveIfOtherHediff comp.
- Redesigned the Psychic Attuner to prevent it from removing itself. The main implant now provides no bonuses and only gives the controls ability. Using this ability allows you to select the active mode. Note: I'm sorry but due to this necessary redesign to fix a serious issue you will have to use dev mode to correct any existing Psychic Attuner implants. Turn on dev mode, click on God Mode (Face symbol), go to health tab of your pawn, click the red trash icon for any existing Psychic Attuner hediffs, then click Dev Tool, Add Hediff, Psychic Attuner, then select Brain. That will readd the implant and give you the ability for Controls which can be used to change the mode.