RimWorld
[FSF] Advanced Bionics Expansion
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Frissítés: jan. 12. @ 21:55

For a long time I've had bionic limb bonuses structured so they are fairly equal regardless of tier (bionic, advanced bionic, archotech). This was largely in part because I was worried the stats would make things too overpowered. This has led to a lot of confusion since the tooltips read as a lower value but this value was incorrect when you accounted for the manipulation bonus. I've decided to remove that system making the bonuses equal across all tiers. This should help clear up the confusion and make using higher tier limbs more meaningful, it might also make some people more willing to dual spec arms. I may or may not regret or revert this, we'll see.

As a result while the bonuses are reportedly the same for the most part, once one counts the manipulation bonus they become increasingly more powerful. Bionics are 25% more are getting a 25% increase, Advanced Bionics are getting a +50% increase and Archotech are getting a +100% increase from this change.

- Changed the Bionic Cleaning Leg Cleaning Speed bonus from 1.60 to 2.0.
- Changed the Advanced Bionic Cleaning Leg Cleaning Speed bonus from 1.60 to 2.4.
- Changed the Bionic Construction Arm Construction Speed bonus from 1.40 to 1.60.
- Changed the Advanced Bionic Construction Arm Construction Speed bonus from 1.20 to 1.60.
- Changed the Bionic Drill Arm Mining Speed bonus from 1.40 to 1.60.
- Changed the Bionic Drill Arm Deep Drilling Speed bonus from 0.6 to 0.7.
- Changed the Advanced Bionic Drill Arm Mining Speed bonus from 1.20 to 1.60.
- Changed the Advanced Bionic Drill Arm Deep Drilling Speed bonus from 0.5 to 0.7.
- Changed the Bionic Field Arm Plant Work Speed bonus from 1.40 to 1.60.
- Added Pruning Speed +0.7 to the Bionic Field Arm.
- Changed the Advanced Bionic Field Arm Plant Work Speed bonus from 1.20 to 1.60.
- Added Pruning Speed +0.7 to the Advanced Bionic Field Arm.
- Added Pruning Speed +0.7 to the Field Hand with the DLC Interaction Patch.
- Changed the Pruning Speed bonus on the AI Plants Module from 0.2 to 0.1. Note: I was going to do 1:1 on the arms but realised its too powerful so it's better to use the slightly less than half speed bonus as seen on the drill arm. To bring this bionic in line with others this needs a small nerf.
- Changed the Advanced Bionic Medic Arm Operation and Tend Speed bonuses from 1.20 to 1.60.
- Changed the tend quality of Advanced Medic Arms from 0.4-0.8 to 0.7-1.0 to better reflect its Ultratech level technology. It's still worse than normal treatment due to the quick and in the field tending nature.
- Changed the Archotech Bionic Medic Arm Operation and Tend Speed bonuses from 0.8 to 1.60.
- Changed the tend quality of Archotech Medic Arms from 0.8-1.2 to 1.1-1.5 to better reflect its Archotech level technology. The numbers use the established logic of +50% of Advanced Bionics.
- Changed the Advanced Bionic Production Arm General Labor and Drug Synthesis Speed bonuses from 1.20 to 1.60.
- Added the Bionic Chef Arm. It gives Butcher Flesh Speed +1.6, Cook Speed +20, Drug Cooking Speed +1.6.
- Added the Advanced Bionic Chef Arm. It gives Butcher Flesh Speed +1.6, Cook Speed +24, Drug Cooking Speed +1.6.
- Added the Bionic Production Arm. It gives Drug Synthesis Speed +1.6, General Labor Speed +1.6.
- Changed Cooking Servitors so they now come with Advanced Bionic Chef Arms.
- Added a fix for Archotech boxes not being properly coloured with Bionic Icons.
- Added a patch to change the colour of Big and Small's Archotech hediffs.
- Tidied up the def files for Bionic Construction Arm so I can use it as a template.

Frissítés: jan. 10. @ 14:35

- Fixed an error in numerous Prosthetic items descriptions having an extra word for no reason.

Frissítés: jan. 7. @ 17:17

- Added a Bionics expertise stat with Vanilla Skills Expanded. Its for all bionics and bionics related items. It supports Prosthetics, Bionics, Advanced Bionics and Mechanitor items.

Frissítés: 2024. okt. 30. @ 14:41

- Added MayRequire tags to the Save Our Ship 2 balance patch so it no longer runs if SOS2 is disabled but you have the option enabled.

Frissítés: 2024. okt. 27. @ 19:39

- Updated the Addiction Assistant to work with Vanilla Factions Expanded Insectoids 2's Royal Jelly.

Frissítés: 2024. okt. 22. @ 16:56

Save Our Ship 2 Balance Patch
- Removed all duplicate archotech bionics from SOS2 from reward pools. This should prevent skewing reward odds and should ensure ABE variants are handed out where possible instead.

Frissítés: 2024. okt. 22. @ 2:46

- Added Human Bite sounds to Bionic Jaw, Advanced Bionic Jaw and Archotech Jaw.
- Added a patch for Save Our Ship 2 to change the Archotech Bionics efficiency to 200% and change the Hediff colour. Note: This is on by default the balance patch is separate.
- Added a mod setting for Save Our Ship 2 Balance Patch. This rebalances the SOS2 bionics to fit the design philosophy of Advanced Bionics Expansion.

Save Our Ship 2 Balance Patch

Archotech Ear
- Added Elite Bionics Framework HP bonus.
- Changed market value from 1200 to 2580.
- Changed mass from 0.3 to 0.1
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Nose
- Added Elite Bionics Framework HP bonus.
- Removed Taming and Training Animals stats.
- Changed market value from 1200 to 980.
- Changed mass from 0.3 to 0.1
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Jaw
- Added Elite Bionics Framework HP bonus.
- Changed Bite attack stats to match ABE Archotech Jaw's. This involves changing damage and adding armour penetration.
- Removed Beauty and Negotiation Ability stats.
- Changed market value from 1200 to 2580.
- Changed mass from 0.5 to 1.5
- Added Reward pool RewardStandardMidFreq.

Archotech Heart
- Added Elite Bionics Framework HP bonus.
- Removed Total Bleed Factor and Natural Healing Factor stats.
- Changed market value from 2800 to 2670.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Lung
- Added Elite Bionics Framework HP bonus.
- Added Immunity to Lung Rot.
- Added Toxic Environmental Resistance 0.6 (Requires Biotech DLC).
- Changed market value from 2800 to 2670.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Stomach
- Added Elite Bionics Framework HP bonus.
- Added Immunity to Gut Worms.
- Changed Hunger Rate Factor to 0.25 and added the Royalty DLC as a requirement.
- Changed market value from 2800 to 2580.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Kidney
- Added Elite Bionics Framework HP bonus.
- Removed Immunity Gain Speed stat.
- Changed Toxic Resistance from 0.25 to 0.5 and added the Biotech DLC as a requirement.
- Changed market value from 1200 to 2580.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Liver
- Added Elite Bionics Framework HP bonus.
- Removed Toxic Resistance stat.
- Changed market value from 1200 to 2580.
- Changed mass from 0.3 to 2
- Changed Reward pool from RewardStandardHighFreq to RewardStandardMidFreq.

Archotech Spine
- Added Elite Bionics Framework HP bonus.
- Removed Manipulation stat.
- Changed market value from 2800 to 3470.
- Changed mass from 0.3 to 2

Archotech Skin
- Added Elite Bionics Framework HP bonus.
- Removed Min/Max Comfortable Temperature stats.
- Increased Sharp Armour from 0.4 to 1.0
- Increased Blunt Armour from 0.2 to 0.5
- Increased Heat Armour from 0.4 to 0.7
- Added Pawn Beauty 1.
- Changed market value from 2800 to 3650.
- Changed mass from 0.3 to 1
- Added Reward pool RewardStandardMidFreq.

Frissítés: 2024. szept. 19. @ 22:01

- Added Ovum, Embryo's and Reproduction Controllers for sale to the Ultratech trader.
- Added a recipe to remove the Servitor Module. It requires 12 Medical and removing a Servitor Module gives a person the Depersonalization hediff. This hediff lasts around 30 days and is a sort of a backward progression of the Servitor Module. The person starts very numb but very sensitive. They feel very sleepy, they feel more pain, they break down randomly, they have trouble speaking, they easily start social fights and many of their thoughts are nullified as they feel disconnected with the world and themselves. The hediff is not considered negative and its located on the whole body so it can't be removed.

Frissítés: 2024. szept. 11. @ 14:31

- Fixed a missing tag on the Painstopper from the AI Assistant and Psychic Attuner hediffs which caused them to be seen as bad resulting in things like Healer Mech Serum's trying to heal it.

Frissítés: 2024. aug. 18. @ 2:41

- Lowered the resolution of the ability textures from 512x512 to 256x256. Also fixed an issue with one texture erroneously being 725x725.