RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Update: 20 Apr, 2024 @ 2:44am

- Fixed an issue where the Psychic Attuner Heatsink mode would remove itself causing the bionic to vanish.

Update: 18 Apr, 2024 @ 3:12pm

- Fixed an issue on 1.4 where if the Bionics worktype was not enabled the workgiver for doing bills at the bionics table was missing the Bionics Table as a bill source.

Update: 15 Apr, 2024 @ 4:58pm

- Re-enabled the Anomaly patch for the Healing Mechanites. It works fine on a clean game. Any mod related issues will require a log to fix.

Update: 15 Apr, 2024 @ 3:05pm

- Temporarily disabled the Anomaly patch for the Healing Mechanites since it's causing issues. I'll fix it later.

Update: 15 Apr, 2024 @ 2:33pm

- Fixed an issue where if the Bionics worktype was not enabled the workgiver for doing bills at the bionics table was missing the Bionics Table as a bill source.

Update: 15 Apr, 2024 @ 1:56am

- Added a patch that loads when the Anomaly DLC is loaded. It replaces the regeneration code on the Healing Mechanites from Vanilla Expanded Framework with the regeneration code from the Anomaly DLC. This allows the Healing Mechanites to regenerate scars, organs and lost limbs. This is how I originally wanted this bionic to function.
- Added a patch that loads when the Anomaly DLC is loaded. It replaces the resurrection code on the Resurrection Core from Vanilla Expanded Framework with the resurrection code from the Anomaly DLC. This allows you to pick when to resurrect a person, it also takes some time and has some side effects.
- Added a Entity Study Rate and Study Efficiency bonus to the AI Cognitive Module.

Update: 15 Apr, 2024 @ 1:44am

[Auto-generated text]: Update on 4/15/2024 6:44:27 PM.

Update: 11 Apr, 2024 @ 5:36pm

- Reduced the MortarMissRadiusFactor on the Marksmanship Module from -0.25 to -0.125. The stat itself increases by 0.025 per shooting skill level, so the original bonus gave 10 levels. This halves the bonus making it 5 levels which matches the +5 to ShootingAccuracyPawn stat.

Update: 30 Mar, 2024 @ 1:44am

- Fixed an issue where non hostile abilities were unable to be used on people incapable of violence.

Update: 29 Mar, 2024 @ 4:37pm

- Changed the way the Bionic Jaw patch is done. It will now replace the comps field if it's found. This should solve problems with mods like EPOE adding duplicate fields. If this causes issues in the future I'll look into reworking the patch to be less intrusive.