RimWorld

RimWorld

[FSF] Advanced Bionics Expansion
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Opdatering: 19. sep. 2021 kl. 17:36

Update on 9/20/2021 10:36:25 AM.

- Added Resurrection Core (Requires Vanilla Expanded Framework). This implant allows the user to be instantly revived upon death a single time. After that the core must be removed and then replaced with a new core. The core initially reads as 2 lives left. The core is spent when it reads 1 life left, if the user dies again they will not revive as things typically do not come back from the dead when they only have 1 life. It's a bit weird worded but its how VEF has it setup. I made sure to mention this in the description so people don't accidentally confuse it with 1 charge of revive left.

Opdatering: 15. sep. 2021 kl. 23:43

Update on 9/16/2021 4:43:48 PM.

- Added the brain implant Darklight Module (Ideology only). Removes the negative penalties Darkness Ideology followers get from light.

Opdatering: 14. sep. 2021 kl. 15:53

Update on 9/15/2021 8:53:39 AM.

- Changed FSFBodyPartAdvBionicBase parent from BodyPartBionicBase to BodyPartBase and added in all missing information BodyPartBionicBase provided.
- Changed all Royalty bionics to use FSFBodyPartAdvBionicBase as a parent. This required adding the defs because patches won't change the parent def?
- Added categorie Ultratech to FSFBodyPartAdvBionicBase so all Advanced and Royalty Bionics are now categorized under Body Parts - Ultratech.
- Moved Royalty ThingDef stomach changes from patch to def.
- Moved Royalty ThinDef butcherProducts addition from patch to def.
- Fixed Advanced Hygiene bionics having wrong Parent Def.

Opdatering: 14. sep. 2021 kl. 3:06

Update on 9/14/2021 8:06:19 PM.

- Added the ability to disassemble bionics. Disassembling a bionic uses a new stat disassemble bionic efficiency which caps out at 75%.
- Removed Dubs Bad Hygiene patch for Archotech Power Core. The stats are now listed on the bionic themselves and the stats look for the mod id to activate.

Opdatering: 30. aug. 2021 kl. 17:03

Update on 8/31/2021 10:03:03 AM.

- Minor changes to some tags for specialised arms which may or may not affect anything.

Opdatering: 24. aug. 2021 kl. 6:10

[Auto-generated text]: Update on 8/24/2021 11:10:17 PM.

Opdatering: 22. aug. 2021 kl. 19:49

Update on 8/23/2021 12:48:56 PM.

- Overhauled everything so the mod can work on vanilla. Quite a number of bionics are however Royalty Specific.
- Fixed attack sounds for Bionic Field Arms.
- Checked over the Elite Bionics Framework patches and made a few fixes.

Opdatering: 9. aug. 2021 kl. 21:00

Update on 8/10/2021 2:00:28 PM.

- Updated mass and material cost of Advanced Bladder and Advanced Hygiene bionics.

Opdatering: 9. aug. 2021 kl. 20:28

Update on 8/10/2021 1:28:01 PM.

- Added Psychic Heatsink +0.75 Psychic Entropy Recovery Rate. It is incompatible with the Psychic Sensitizer, one gives a larger neural heat pool the other allows faster neural heat regeneration.
- Added Drug Harvesting Yield +20% to Agricultural Assistant (apparently this is a thing now).
- (Ideology DLC) Added Pruning Speed +20% to Agricultural Assistant.

Opdatering: 9. aug. 2021 kl. 16:50

Update on 8/10/2021 9:50:08 AM.

- Content affecting Dubs Bad Hygiene is checked and loaded as a folder now.
- Added Advanced versions of Dubs Bladder and Hygiene enhancer.
- Fixed the Archotech Power Core so bladder is no longer drained.