RimWorld

RimWorld

Empire [Deprecated]
Viser 61–70 av 158 bidrag
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Oppdatering: 2. nov. 2020 @ 12.56

[Auto-generated text]: Update on 11/2/2020 3:56:18 PM.

Oppdatering: 2. nov. 2020 @ 11.03

[Auto-generated text]: Update on 11/2/2020 2:02:54 PM.

Oppdatering: 2. nov. 2020 @ 10.52

[Auto-generated text]: Update on 11/2/2020 1:52:37 PM.

Oppdatering: 1. nov. 2020 @ 20.15

[Auto-generated text]: Update on 11/1/2020 11:15:29 PM.

Oppdatering: 30. okt. 2020 @ 11.09

@everyone
Empire v.0.334 [Released]
==========
- You can now specify exactly what and what should not be produced as tithes by your settlements
- If producting a specific tithe that the settlement does not have enough production for in a single tax cycle, the settlement will store the production until it is able

Oppdatering: 29. sep. 2020 @ 17.54

Empire is now Open-Source!

https://github.com/Saakra/Empire/tree/Community-Development

Oppdatering: 14. aug. 2020 @ 15.19

[Auto-generated text]: Update on 8/14/2020 6:19:31 PM.

Oppdatering: 10. juli 2020 @ 12.07

Empire v.0.332 [Released]
==========
- Added debug option to manually spawn random events
- Events can now run custom classes after completing
- Events like Blacksmith & Armourer Inspiration now tell you what you get when the object arrives
- Fixed a minor bug

Oppdatering: 24. juni 2020 @ 17.48

[Auto-generated text]: Update on 6/24/2020 8:48:15 PM.

Oppdatering: 23. juni 2020 @ 18.22

Empire v.0.329 [Released]
==========
- New Prisoner Mechanics
- View Prisoners per settlement in the settlement menu
- Sell prisoners and have the amount earned be returned in the next bill
- Send and retrieve prisoners back from the settlement
- Adjust the workload of prisoners
- Workloads:
- Heavy : Will drastically reduce prisoner health (20) , but you will receive 2 extra workers for production each tax period
- Medium: Will reduce prisoner health by 10, but you will receive 1 extra worker for production each tax period
- Light: Increases prisoner health by 4, but you will receive 1 soft-cap worker for production each tax period
- Upon reaching 0 health, prisoners will die
- Fixed bug where sending a prisoner to your settlements left their bed still assigned