RimWorld
Empire [Deprecated]
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Mis à jour le : 2 nov. 2020 à 12h56

[Auto-generated text]: Update on 11/2/2020 3:56:18 PM.

Mis à jour le : 2 nov. 2020 à 11h03

[Auto-generated text]: Update on 11/2/2020 2:02:54 PM.

Mis à jour le : 2 nov. 2020 à 10h52

[Auto-generated text]: Update on 11/2/2020 1:52:37 PM.

Mis à jour le : 1 nov. 2020 à 20h15

[Auto-generated text]: Update on 11/1/2020 11:15:29 PM.

Mis à jour le : 30 oct. 2020 à 11h09

@everyone
Empire v.0.334 [Released]
==========
- You can now specify exactly what and what should not be produced as tithes by your settlements
- If producting a specific tithe that the settlement does not have enough production for in a single tax cycle, the settlement will store the production until it is able

Mis à jour le : 29 sept. 2020 à 17h54

Empire is now Open-Source!

https://github.com/Saakra/Empire/tree/Community-Development

Mis à jour le : 14 aout 2020 à 15h19

[Auto-generated text]: Update on 8/14/2020 6:19:31 PM.

Mis à jour le : 10 juil. 2020 à 12h07

Empire v.0.332 [Released]
==========
- Added debug option to manually spawn random events
- Events can now run custom classes after completing
- Events like Blacksmith & Armourer Inspiration now tell you what you get when the object arrives
- Fixed a minor bug

Mis à jour le : 24 juin 2020 à 17h48

[Auto-generated text]: Update on 6/24/2020 8:48:15 PM.

Mis à jour le : 23 juin 2020 à 18h22

Empire v.0.329 [Released]
==========
- New Prisoner Mechanics
- View Prisoners per settlement in the settlement menu
- Sell prisoners and have the amount earned be returned in the next bill
- Send and retrieve prisoners back from the settlement
- Adjust the workload of prisoners
- Workloads:
- Heavy : Will drastically reduce prisoner health (20) , but you will receive 2 extra workers for production each tax period
- Medium: Will reduce prisoner health by 10, but you will receive 1 extra worker for production each tax period
- Light: Increases prisoner health by 4, but you will receive 1 soft-cap worker for production each tax period
- Upon reaching 0 health, prisoners will die
- Fixed bug where sending a prisoner to your settlements left their bed still assigned