Rivals of Aether

Rivals of Aether

Falco
Zobrazuje se 21–30 z 35 položek
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Aktualizace: 8. dub. 2020 v 16.06

v1.12

Aktualizace: 8. dub. 2020 v 15.52

v1.11
-- BALANCE --
+ USTRONG Strong Hit Knockback Scaling 90 --> 100

-- BUGFIX --
+ FSPECIAL no longer infinitely hits things

Aktualizace: 8. dub. 2020 v 15.52

v1.11

Aktualizace: 8. bře. 2020 v 17.11

v1.10
-- BUGFIX --
* Reflects work, lol. Idk how no one commented on this, none of the reflect stuff I set up was even working... Anyway, regardless, they should all work again.
* Otto reflect has a temporary fix until a solution appears where reflected projectiles are parried instead. Isn't the most graceful solution, but it works.

Aktualizace: 8. bře. 2020 v 14.25

v1.9
-- BUGFIX --
- Melee Mode Falco's lasers now last the same amount of time as Melee

Aktualizace: 4. bře. 2020 v 14.21

v1.8
-- FEATURE --
* Falco now plays a sound effect on CSS selection

Aktualizace: 2. bře. 2020 v 19.57

v1.7
-- BALANCE --
+ Initial Dash speed increased: 6 --> 7.5
- Ground Friction: 0.5x --> 0.7x
- Walljump VS: 13 --> 12
- DATTACK: Startup 3F --> 5F
+ UTILT: Hitbox size increase
+ UTILT: Damage 5% --> 7%
- NAIR: Startup 3F --> 4F
+ UAIR: Tipper hitbox knockback increased: 6/0.55 --> 7/0.6
- FSTRONG: Clean hit knockback scaling reduced: 1.2 --> 1.1
- DSPECIAL: Main hit hitstun 1.0x --> 0.85x
- DSPECIAL: Kick hit hitstun 0.8x --> 0.75x
- FSPECIAL: Startup 16F --> 18F
- FSPECIAL: Speed 67 --> 65
- FSPECIAL now has to be complete in order to be walljumped

Aktualizace: 2. bře. 2020 v 19.49

Aktualizace: 2. bře. 2020 v 19.48

v1.6

Aktualizace: 2. bře. 2020 v 11.27

v1.5
Reverted hitstun gravity change