Tabletop Simulator

Tabletop Simulator

Star Wars Rebellion (Ultimate Edition)
148개 중 21~30개 표시 중
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업데이트: 2023년 8월 17일 오후 11시 42분

--if you toggle unit highlighting on, the game will leave it persistently on. It was previously removing the highlight from units not in the queue every time it reconciled the units on the board.

업데이트: 2023년 8월 17일 오후 10시 51분

--Swapped Admiral and General seat locations. Their seating now matches the faction sheet.
--If the Red and Orange (General) seats are not used (not a 3-4 player game), they are during after setup.
--If the Rebel player sits in the Red seat in a 2-3 player game, the script will move them to the White seat.
--If the Imperial player sits in the Orange seat in a 2 player game, the script will move them to the Blue seat.

업데이트: 2023년 8월 7일 오전 1시 51분

fixed a bug during the objectives check. If Ryloth, Geonosis, and Rodia were rebel loyal, I had misspelled Geonosis as Genonsis, which crashed the script.

업데이트: 2023년 7월 22일 오후 6시 45분

--bug fix: in WFL, choosing to build a Lambda Shuttle on space 1 of the Imperial Queue was not automatically fetching the unit.

업데이트: 2023년 2월 25일 오전 12시 13분

--Plan False Lead is fixed.

--Missions that are scripted now leave a "Done" button on the mission card while being resolved. If you manually resolve the cards, or the script breaks, clicking Done will resume the script and flip face down any cards left on the panel to keep them secret.

--Cached Units (the mini units on the corner of the table will stay in play. If I remove them, TTS sometimes takes a long time to load objects. Now they will stay cached.

업데이트: 2023년 2월 15일 오전 12시 02분

--I tweaked the cached objects (miniatures in the corner) to try and fix slow load times.

--I reduced the texture sizes of many painted units to decrease load times.

--Modified the "breathing" time of the setup coroutine to hopefully be less jerky during setup when putting objects away into the box.

--added a "Done" button to Stolen Plans so you can choose to put the cards back ontop yourself instead of clicking each of the in order.

--The script finally handles the mission deck when it is depleted. It will rebuild the deck from the mission discard pile when it is depleted and you need to draw missions.

--I went through every loop that deals cards and added a timeout. If a card gets deleted or stuck while the script is attempting to deal it, it used to wait forever, which caused the script to get stuck. It will now timeout after a few seconds if a card never reaches it's dealt destination and attempt to continue the the script with an error warning that it failed to deal the card.

--I finally figured out that manually re-building decks is somehow causing decks to have nil descriptions, and causing issues with the script. The script should be able to handle manually rebuilt decks. If it encoutners an object with a nil description, it will fix it and continue.

업데이트: 2023년 2월 11일 오전 12시 02분

업데이트: 2023년 2월 10일 오후 2시 06분

I significantly reduced the size of various Unit textures. Hopefully this solves the long load times that pop up sometimes when pulling a unit out of the bag.

업데이트: 2023년 2월 9일 오후 5시 55분

Bug fixes:
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--revealing or discovering the Rebel base when a leader is present no longer generates an error message.
--many of the painted models are updated so their center is closer to the center of the model. They don't do a tall barrel roll when flipped anymore.

Enhancements:
=============
--Dice that are blocked by played Advanced Tactics are automatically placed in the blocked area right after rolling.

--At the start of the Refresh Phase, both the Rebel and Imperial player will get a display on their panel showing possible Rebel objectives (whether they are present in the game or not).

--The Imperial probe map is more automated. It will mark on the map which probe cards you have in your hand. You can still place probe card markers if you prefer.

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업데이트: 2023년 2월 7일 오후 1시 20분

Fox Disovered a bug when retrieving leaders. If the faction sheet was changed after setup, the script looses the location of the leader pool and generates a game breaking error when it can't retrieve leaders.
This is fixed. the script now re-evaluates the faction sheet and updates the leader pool location before retrieving leadesr.