Tabletop Simulator
Star Wars Rebellion (Ultimate Edition)
Εμφάνιση 91-100 από 148 καταχωρίσεις
< 1 ... 8  9  10  11  12 ... 15 >
Ενημέρωση: 15 Ιουλ 2021 στις 19:24

Ενημέρωση: 15 Ιουλ 2021 στις 19:16

--fixed reported bug when reloading a saved game. System unit counts were not calculating correctly for subjugation.

--Action cards played out of your hand will no longer stay hidden after reloading the game.

Ενημέρωση: 14 Ιουλ 2021 στις 10:49

--fixed reported bug when dropping imperial units onto the queue. No more error message, and they will only try to subjugate systems.

Ενημέρωση: 13 Ιουλ 2021 στις 22:21

--fixed bug where "Played Top" was displayed on the card when the bottom was played.

Ενημέρωση: 12 Ιουλ 2021 στις 22:10

--New Sound effects.

--New Layout (dice panels and larger combat board).

Ενημέρωση: 8 Ιουλ 2021 στις 9:34

--fixed a bad bug with subjugation detection during the refresh phase.

Ενημέρωση: 8 Ιουλ 2021 στις 9:32

Ενημέρωση: 7 Ιουλ 2021 στις 20:39

--Added "Toggle Hidden Zone" buttons for each player to add/remove hidden zone strip from mission area.

--hidden cards are now hidden from Grey player, so players not yet seated can't see hidden cards after loading a saved game.

--When loading a saved game, cards in the secret mission area will be flipped down and re-hidden to keep them from prying eyes. Previously, players not yet seated would be able to see face up hidden cards before selecting their player color, (not anymore).

--Any card place in the mission secret area (lower part of the mission board) will be hidden. Any hidden card placed in the reveal strip (upper part of the mission board) will be revealed (keep face down if you want to keep secret).

Ενημέρωση: 5 Ιουλ 2021 στις 21:49

--fixed bug when marking a system with the destroyed system marker. The marker was removing all ground units from the board instead of only those in the destroyed system.

--added enable/disable sound button on sound cube.

Ενημέρωση: 1 Ιουλ 2021 στις 19:53

Large Update:
--Complete overhaul on how the script handles Unit movement.
--"Scan for Rebel Base" prompt when Imperials first enter a system.
--You can choose between painted or original units.
--fix a lot of minor bugs. (Hopefully fixed more than I created.)