Project Zomboid

Project Zomboid

Minimal Display Bars (Build 40/41)
Viser 41–50 av 51 bidrag
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Oppdatering: 24. feb. 2020 @ 0.59

Hotfix: Fixed a bug that caused "Set Horizontal" to not save any display bar's horizontal orientation..

Oppdatering: 23. feb. 2020 @ 9.51

  • Reworked Hunger, Thirst, Endurance, and Fatigue functions to be linear. This should make it easier to predict how much you need to eat and drink, etc.

Oppdatering: 23. feb. 2020 @ 7.09

  • "Reset" function added to the Moodlet Threshold feature.

Oppdatering: 23. feb. 2020 @ 7.00

  • Added a Moodlet Threshold feature that puts threshold lines on the display bars. Each line represents a change in Moodlets.
  • This option can be turned on or off by right-clicking the menu box (located above the Health Bar) and clicking the "Toggle Moodlet Threshold" button.

Oppdatering: 23. feb. 2020 @ 3.53

  • Fixed translation bug that caused the new Translation names to not show up on the Context Menus.

Oppdatering: 23. feb. 2020 @ 3.41

  • When you right-click the menu box or the display bars, their name will now display.
  • Added new lines to translation files. Translated from English to the translated languages I've already translated.

    -- Display Names
    ContextMenu_MinimalDisplayBars_menu = "Menu",
    ContextMenu_MinimalDisplayBars_hp = "Health",
    ContextMenu_MinimalDisplayBars_hunger = "Hunger",
    ContextMenu_MinimalDisplayBars_thirst = "Thirst",
    ContextMenu_MinimalDisplayBars_endurance = "Endurance",
    ContextMenu_MinimalDisplayBars_fatigue = "Fatigue",

Oppdatering: 22. feb. 2020 @ 23.13

  • Adjusted code that detects if your character died. Code now also uses isoPlayer:isDead() to hide the UI.

Oppdatering: 22. feb. 2020 @ 23.01

  • Fixed visual bug that caused all the display bars to display negative values when your character died.

Oppdatering: 22. feb. 2020 @ 22.07

  • Optimized some code and finalized WIP code.
  • I may add more display bars in the future.

Oppdatering: 22. feb. 2020 @ 21.15

  • Fixed some Translation Errors.