Stellaris

Stellaris

~~Ariphaos Unofficial Patch (4.1)
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Update: 26 Sep @ 9:57am

4.1.3 release

* Society Focus 2 and 3 traits (for planet society production) should not be councilor traits (BookSerpent)
* Fixed alexrider803's name in Credits. Sorry Number 803

Update: 23 Sep @ 12:51pm

4.1.1 release.

* Ruined strategic coordination structure can try to scope to a nonexistent country at game start.

Update: 22 Sep @ 8:34pm

4.1 Update

* Account for any type of chosen in federation elections.
* Some forgiveness for when is_enslaved is called from with an invalid root scope. (Fireprince)
* Fix improper scope for GASEOUS_METALS_CAT
* Accommodate nonstandard galaxy sizes for EotC aura calculations.

Patch fixes applied by Paradox:

* Zro crystal now applies to all chosen one event failure chances.
* Some other sanity checks regarding the chosen one event.

Update: 9 Sep @ 11:19am

4.0.23 Update, apologies for delay

* Some logic to let AI clear up housing buildings if they have the excess amenities and housing.
* Moved galactic nominee/market building checks into potential rather than allow code for AI, which seems to be the new Paradox method.
* Fix for Chimeral Consciousness empire size reduction not being applied to Gestalts (SpenceZILLA)

Patch bugs fixed:

* A fix for utopian abundance and being displayed to machine empires ended up blocking it - and other living standards - for individualistic machines.

Patch fixes applied by Paradox:

* All changes in 00_scripted_loc were applied by Paradox.
* Fixed improper scope for robotic species in good living standards.

Update: 17 Jun @ 8:50am

4.0.21 update. Fixed one vanilla bug putting non-sapient robots into social welfare (@Nikal / @Celador). Specifically, the check to stop this was checking if the empire was robotic, and not if the species was.

Update: 14 Jun @ 2:08pm

4.0.20 Update

Just a version merge, no further changes.

Update: 11 Jun @ 7:26am

Update: 6 Jun @ 7:13pm

Update: 5 Jun @ 3:38am

Update: 4 Jun @ 6:25am

Part 2

/u/Little_Elia on Reddit made a comprehensive fix for the Lathe being bugged, and this has been applied:

* Immediately allow civilians and maintenance drones to demote in a lathe.
* Properly count the number of neural chips in the lathe.
* Divide lathe purge rate by number of pop groups.