Stellaris

Stellaris

Archaeology Story Pack
Visar 111–120 av 129 poster
< 1 ... 10  11  12  13 >
Uppdatering: 13 feb, 2020 @ 9:22

Uppdatering: 13 feb, 2020 @ 7:36

-Patch Note-

Changed
Unique Solar System
Some of systems now have 'empire_home_system' star_flag.

Archaeological Site
Changed 'Epilogue' site to spawn in empire's capital world, not its home world.

(Pdx, let me ask why the hell Commonwealth of man's home world is earth? I know that is right in aspect of lore but in game play I think it should be unity in deneb system.)

Uppdatering: 13 feb, 2020 @ 4:45

Uppdatering: 12 feb, 2020 @ 21:10

Uppdatering: 12 feb, 2020 @ 17:09

-Patch Note-

Changed
'Kessler Syndrome' Story
Some of event text and event effect has changed.

Fixed
Archaeological Site
Fixed a but that some of site change planet class of capital world.

Uppdatering: 12 feb, 2020 @ 5:59

Uppdatering: 11 feb, 2020 @ 21:33

-Archaeology Story Pack Patch Note-

Bug Fix
'Rain World' Story
Fixed a bug that 'Creature Hunting Ground' deposit is removed when player is militaristic empire.

Uppdatering: 11 feb, 2020 @ 21:00

Uppdatering: 11 feb, 2020 @ 19:27

-Archaeology Story Pack Patch Note-

Bug Fix
'Axis of the Planet' Story
Fixed a bug that multi ending system is malfunctioning when owner of archaeology site planet has changed.

Uppdatering: 11 feb, 2020 @ 18:47