Project Zomboid
Customizable Zombies
กำลังแสดง 1-10 จาก 102 รายการ
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อัปเดต: 10 ม.ค. 2022 @ 8: 31am

Customizable Zombies 2.4.4.1
- Optimized code.
- CN [Mandarin (Simplified)] translation improved by Surgeol

อัปเดต: 4 ม.ค. 2022 @ 4: 22pm

Customizable Zombies 2.4.4
- [Build 41.65 MP] Fixed an issue for Dedicated/Local servers when 2 or more players joined a server. Clients should now agree on each zombie type being the same and not different. Thanks again to Lemos for helping with this issue.

อัปเดต: 28 ธ.ค. 2021 @ 9: 22am

Customizable Zombies 2.4.3.3
- Optimized code.

อัปเดต: 28 ธ.ค. 2021 @ 9: 19am

อัปเดต: 27 ธ.ค. 2021 @ 8: 07pm

Customizable Zombies 2.4.3.2
- Fixed an issue in 41.65 MP for Local and Dedicated Servers, which caused zombies to not update properly when a player wanders very far away from the area where they loaded into.

อัปเดต: 26 ธ.ค. 2021 @ 3: 08pm

Customizable Zombies 2.4.3.1
- [Build 41.65 MP] Hotfix for random rare bug could cause sprinters to spawn.

อัปเดต: 25 ธ.ค. 2021 @ 11: 30pm

Customizable Zombies 2.4.3
- [Build 41.65 MP] Fixed an issue introduced by Build 41.60+ where Zombies are now being updated by the Client instead of the Server.
- [Build 41.65 MP] Credits to Lemos for providing a solution that sends a LUA table from the Server to the Client. I have referenced their code and use bits of it.

อัปเดต: 25 ธ.ค. 2021 @ 11: 09pm

อัปเดต: 24 ธ.ค. 2021 @ 1: 36pm

Changed InitCustomizableZombies(tConfigOpts); to InitCustomizableZombies(nil);

อัปเดต: 24 ธ.ค. 2021 @ 1: 36pm