Project Zomboid

Project Zomboid

Customizable Zombies
Visar 1–10 av 102 poster
< 1  2  3 ... 11 >
Uppdatering: 10 jan, 2022 @ 8:31

Customizable Zombies 2.4.4.1
- Optimized code.
- CN [Mandarin (Simplified)] translation improved by Surgeol

Uppdatering: 4 jan, 2022 @ 16:22

Customizable Zombies 2.4.4
- [Build 41.65 MP] Fixed an issue for Dedicated/Local servers when 2 or more players joined a server. Clients should now agree on each zombie type being the same and not different. Thanks again to Lemos for helping with this issue.

Uppdatering: 28 dec, 2021 @ 9:22

Customizable Zombies 2.4.3.3
- Optimized code.

Uppdatering: 28 dec, 2021 @ 9:19

Uppdatering: 27 dec, 2021 @ 20:07

Customizable Zombies 2.4.3.2
- Fixed an issue in 41.65 MP for Local and Dedicated Servers, which caused zombies to not update properly when a player wanders very far away from the area where they loaded into.

Uppdatering: 26 dec, 2021 @ 15:08

Customizable Zombies 2.4.3.1
- [Build 41.65 MP] Hotfix for random rare bug could cause sprinters to spawn.

Uppdatering: 25 dec, 2021 @ 23:30

Customizable Zombies 2.4.3
- [Build 41.65 MP] Fixed an issue introduced by Build 41.60+ where Zombies are now being updated by the Client instead of the Server.
- [Build 41.65 MP] Credits to Lemos for providing a solution that sends a LUA table from the Server to the Client. I have referenced their code and use bits of it.

Uppdatering: 25 dec, 2021 @ 23:09

Uppdatering: 24 dec, 2021 @ 13:36

Changed InitCustomizableZombies(tConfigOpts); to InitCustomizableZombies(nil);

Uppdatering: 24 dec, 2021 @ 13:36