Project Zomboid

Project Zomboid

Customizable Zombies
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Oppdatering: 10. jan. 2022 @ 8.31

Customizable Zombies 2.4.4.1
- Optimized code.
- CN [Mandarin (Simplified)] translation improved by Surgeol

Oppdatering: 4. jan. 2022 @ 16.22

Customizable Zombies 2.4.4
- [Build 41.65 MP] Fixed an issue for Dedicated/Local servers when 2 or more players joined a server. Clients should now agree on each zombie type being the same and not different. Thanks again to Lemos for helping with this issue.

Oppdatering: 28. des. 2021 @ 9.22

Customizable Zombies 2.4.3.3
- Optimized code.

Oppdatering: 28. des. 2021 @ 9.19

Oppdatering: 27. des. 2021 @ 20.07

Customizable Zombies 2.4.3.2
- Fixed an issue in 41.65 MP for Local and Dedicated Servers, which caused zombies to not update properly when a player wanders very far away from the area where they loaded into.

Oppdatering: 26. des. 2021 @ 15.08

Customizable Zombies 2.4.3.1
- [Build 41.65 MP] Hotfix for random rare bug could cause sprinters to spawn.

Oppdatering: 25. des. 2021 @ 23.30

Customizable Zombies 2.4.3
- [Build 41.65 MP] Fixed an issue introduced by Build 41.60+ where Zombies are now being updated by the Client instead of the Server.
- [Build 41.65 MP] Credits to Lemos for providing a solution that sends a LUA table from the Server to the Client. I have referenced their code and use bits of it.

Oppdatering: 25. des. 2021 @ 23.09

Oppdatering: 24. des. 2021 @ 13.36

Changed InitCustomizableZombies(tConfigOpts); to InitCustomizableZombies(nil);

Oppdatering: 24. des. 2021 @ 13.36