Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Samphouse 3.5
Showing 11-20 of 33 entries
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Update: 11 Nov, 2020 @ 10:14pm

2.6
THEY TALK OH MY GOD THEY TALK NOW WOAHHHHH!!!!! It's just lines from Der Eisendrache, but it works!!!!

Added Black Ops 1,2, and 4 weapons. Not all of them, but that's to make sure the map's weapon balance makes sense.

Fixed Who's Who respawning the player in the spawn room no matter where they are. You should now spawn at the second closest respawn location. I think.

Turned down the lighting a ton, so it should be nicer now maybe not sure.

Made the Round Change music something more familiar!

Update: 11 Nov, 2020 @ 10:13pm

Update: 4 Nov, 2020 @ 11:52pm

Changed the PaP process from just finding the room, to teleporting Kino style! Thanks to NateSmithZombies' work!

I'm gonna look into adding a gun mod to make things more interesting.

The mysterious door in the spawn room has something new behind it... I wonder what it is... *pooping noises*

Update: 2 Nov, 2020 @ 10:20pm

This version is literally just to change the thumbnail!

Update: 2 Nov, 2020 @ 5:52pm

2.4
Lighting! It works now! That's neat! There was 1 reflection Probe not in playable space, but I got rid of it, and added a whole lot of normal ones to make the lighting work. So Raytracing is a feature!

Update: 1 Nov, 2020 @ 1:52pm

Last release didn't ACTUALLY remove Hell Hounds. So NOW they are properly gone!

Added a chalk warning on the wall detailing the perk limit and a chalk Lightning symbol by the power door so you know it's important and not just some random expensive door.

Reduced the price of a handful of doors.

Update: 13 May, 2020 @ 7:11pm

Added DETAIL! Everywhere! To the left, AND the right! Technology is amazing!

Fixed some weird navigation mesh problems

Removed Hell Hound Rounds! Goodbye!

Added more shield part locations

Made the area between the fence and the sand bags accessible! It's gonna take a little parkour to get over there...

Redesigned all the house's rooms! They actually look like studio apartments now!

Update: 13 May, 2020 @ 2:28am

Woop! I added some more models (mostly in the spawn room) to make the apartment seem a little less incredibly depressing. I also slightly rearanged the spawn a bit. It's bigger, and nicer looking than ever.

Fixed the PaP room's purple godly glow leaking through the walls because it was doing that somehow. I also added some actual purple lights in there and boy is it purple.

Added some more places for the Zombies to jump over the fences so they don't behave just as weird as they did.

Update: 11 May, 2020 @ 7:09am

Version 2.0! I opened up the area past the fence a bit. I obviously don't want any large empty spaces to train super easily in, so I made it really tight. You could train the whole outside area, but I don't think it's really all the feasible. ESPECIALLY with more than 1 player.

There's also a buildable shield! Find the parts around the map! Also adding the shield parts made exploring the map a little more important, and made the room adjacent to the spawn room a little more useful. (That's a hint!)

Update: 10 May, 2020 @ 5:48pm

I wish I bothered with the notes on this one. I don't remember what it was anymore. Maybe some smaller bug fixes or something?