Sid Meier's Civilization V

Sid Meier's Civilization V

Even More Resources for Vox Populi
Showing 1-8 of 8 entries
Update: 13 Jan, 2021 @ 10:37pm

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v8
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- Fixed Tin not having a monopoly bonus.

Update: 23 Dec, 2020 @ 2:38am

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v6
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- Backend: No longer overrides VP's AssignStartingPlots.lua. Changes to the lua now directly within VP.

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v7
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- Added compatibility with Spain's new improvement, Hacienda. Will work with the VP version which comes after 01/12/20.

Update: 25 Mar, 2020 @ 10:41am

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v5
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- Sulfur and Obsidian now correctly unlock Stone Works.
- Luxuries now correctly unlock Corporations.
- Backend: When farms are removed, the original continent type for the plot is restored. Works across save games.

Update: 11 Feb, 2020 @ 2:03am

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v3
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- Fixed incompatibilities with some mods (disabled trigger which updates text string).
- Fixed Research Lab description text.
- Fixed Platinum unlocking at the wrong technology (should be Mining).
- Fixed some database errors relating to Lead, Platinum, and Titanium (due to missing defines for the HEAVY and MARSH art variations).
- Platinum monopoly now +10% science instead of +10% gold.

Update: 29 Jan, 2020 @ 9:09am

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v2
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- Fixed bug with IGE not loading correctly.
- Fixed bug where Songhai Tabya required an Obsidian or Sulfur in the city.

Update: 28 Jan, 2020 @ 10:15pm

Updated mod description.

Update: 28 Jan, 2020 @ 6:30am

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v1
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- Created.

Update: 28 Jan, 2020 @ 2:55am